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seasons and ages

Enter subhead content here

Third floor in Maku Tree
Successfully complete a non-linked game with no deaths to get a third floor to the Maku Tree.

Change seasons
You can change seasons if you go to a screen with a different season, then keep walking back and forth between screens.

Holodrum secret
Start a new, then choose the "Secrets" selection. Enter one of the following codes to start a Seasons linked game:

t b Heart f b G g r q Club
Square - Circle ( ! y Up Arrow - ~ 9
or

t b Heart g Diamond / h + w Club
9 W J ) ! y : 8 ~ 6
-From: farore134@yahoo.com

Ring secret
Go to the Red Snake in Vasu Jewelers and select the "Say" command, then enter the following code to get all 64 rings. Note: You must talk to Vasu to get a Ring Box in order to get the Red Snake to ask the "Say" command. You must use the "Holodrum secret" code for this code to work.

r b Heart Spade Spade y Club N Right Arrow 3
4 Diamond = : g
Memory secrets
Give the following codes to Farore for items such as the Master Sword, Mirror Shield, Biggoron Sword, Bombchus. Note: You can only reach Farore after getting the Gift Of Time. And in order to get these codes to work you must talk to the corresponding "Secret Givers". For example, in order to get the Fairy secret to work you must talk to the lady by the fountain in Horon Village. You must use the "Holodrum secret" code for this code to work.

Secret Code
K Zora - Right Arrow F Square q
Library - Right Arrow F Circle s
Troy - Right Arrow F Y w
Tingle ! / t Q w
Symmetry ! / t Heart m
Fairy ! / t Spade $
Elder - Right Arrow F Triangle n
Tokay ! / t Diamond &


1 - The Story
-------------
In the lands of Hyrule, a lone boy rode his horse along a trail. His name was
Link, and he was being led by an unseen force to Hyrule Castle. Inside the
castle, upon a pedestal, sat the Triforce, a beautiful artefact of great power.
Link touched the Triforce and was engulfed in blinding light. In his head sang a
crystal voice...

"Link... Link... The trials of the Triforce have begun!"

...and then all faded to darkness.

When Link awoke, he found himself in an unfamiliar forest. Although he had
travelled the length and breadth of Hyrule, he had never seen this place before.
Yet it was obviously inhabited, for strains of music could be heard echoing
through the boughs, and the sounds of laughter too. Intrigued, the young hero
followed the sounds until he discovered a small clearing.

In the centre of the clearing were a travelling troupe and their wagon. There
was music and laughter from all, but everyone's eyes were not on the new
arrival, but the girl dancing in the middle of the circle. Flaming red hair and
streaming ribbons whirled in a mesmerising dance.

"You've awakened. Good! I worried the whole time you slept! You're Link, right?
How do you do Link? I am Din. I saw a red flash in the woods and when I went to
see what it was, you were lying there. I'm glad you're feeling better! Come!
Won't you dance with me?"

Link looked into the dancer's eyes and blushed as the girl reached out her hand
towards him.

"Don't be shy. Dancing will ease your heart! "

After a moment of consideration and bashfulness, Link began to dance.

They danced for a short while, the Din spoke again. "That was fun! You're a good
dancer! It's been some time since I've had such fun Hey! Your left hand has a
triforce on it! That is a sacred symbol in Hyrule. If it's the true symbol,
then you are a hero with a special fate, Link."

And then she lead the dance again, more difficult this time. He struggled to
keep up with the swirls and tumbles, but the dance did not last long, for it was
interrupted by a darkening of the sky and a roll of thunder. Clouds covered the
sun, and a booming voice shouted down from the lightning-filled sky.

Hya, ha, ha! I've found you, Din! You hid yourself well, but you cannot escape
Onox, General of Darkness!

With no more explanation that this, a huge and unnatural whirlwind swept into
the clearing. Lightning flashed from the sky, destroying the wagon. The winds
swallowed the members of the travelling troupe, who were flung wide across the
world. Din held out her hand to Link as she was swept away, and the young hero
stepped forwards to challenge this unnatural force.

The whirlwind bashed into Link, sweeping him round and throwing him back
violently. He skidded to a painful halt, but that wasn't going to stop him. He
charged headlong at the whirlwind, but was once again repelled - this time more
forcefully. Link hit the ground hard and blacked out. The whirlwind disappeared
into the forest.

Link was awoken by an old woman who introduced herself as Impa. Link thought he
recognised her, but as he contemplated this - and what to do next - it started
snowing.

But, hadn't it been springtime a moment ago? It had been warm and sunny, but now
it was freezing! Seconds later the weather changed again, the leaves falling
brown from the trees. With Din, the Earth Sorceress gone from the world, the
seasons had been thrown into chaos.

*****

Far away in his dark castle, Onox chained Din to a large rock by crystal
manacles. With her locked away from the world, his plans to turn the land into a
place of darkness could be carried out.

"What do you plan to do with me?!?" Din pleaded.

"As you know, if I imprison the Oracle of Seasons and bury the temple that
houses the Season Spirits, the seasons of Holodrum will be cast into
chaos, the bountiful gifts of nature will rot, and all living things perish!!!
That is the world of darkness that I long for!"

"No, Onox! No!"

"GWAH, HAH, HAH!"

Calling once again upon his dark power he encased Din in a giant crystal which
cut her off completely from the world.

"Down, Temple of Seasons!!! Spring, summer, autumn, winter... Fall into
chaos! GWAH, HAH, HAH!"

Without this connection to Din, and impelled by Onox's dark might, the Temple of
Seasons sank below the ground, furthering the chaos in the land.

*****

Link picked himself up off the floor and headed out in the direction of the
whirlwind. He had to stop this world falling into ruin and stop this Demon
General. But first he had to gather his own power, for all his items and
equipment had been stripped from him when he touched the Triforce.

Link's trial had begun...


*****


2 - THE CONTROLS
----------------

D-Pad - Move Link around the Main Screen
Move the cursor in Menus.

A Button - Use the item assigned to the A Button.
Assign an item to the A Button in the Sub-Screen.
Talk / Read / Look
Scroll through on-screen text
Dive while swimming.
End Cutscene (usually - not always!)

B Button - Use the item assigned to the B Button.
Assign an item to the B Button in the Sub-Screen.
Cancel
Scroll through text
Dismount off Ricky, Moosh, and Demitri (if he's on land).
Stroke faster while swimming using the Flippers.

Start - Pause game and open the Sub-Screen
Hold with the Select button to open the Save Menu.

Select - View the Map
Change the screen to any of 3 Sub-Menus
Hold with the Start button to open the Save Menu.


*****


3 - Here We Go...
-----------------

Okay. From where you find yourself standing next to the wagon, head right and
talk to Din. Then talk to everyone else in the clearing (in which you learn why
Impa is here amongst other things. NB. If you are playing a game of continuation
then the information presented here is conbsiderably different!) then speak to
Din again. You'll dance with her, then Onox will show up and kidnap her. The
fiend! Anyway, there's very little you can do but watch, and get flung away.

When you awaken, Impa will be standing over you. She will ask if you are
alright, which you are, and she will tell you to go and talk to the MAKU TREE.
He is found in Horon Village which is just south of where you now stand.

Head south, then blatantly ignore Impa's advice and head west, past the Know-It
-All Birds' house, and out onto the beach. Jump off the ledge or walk round at
your option, and make your way down to the cave on the beach. This is HERO'S
CAVE, and working through its meager rooms will reward you with your first item:
THE WOODEN SWORD. This is the level 1 sword that you'll be using for a few
dungeons until you can get your hands on a more noble weapon (*grin* - sorry
about that!)

Now head back up the beach and into Horon Village. Head to Vasu's Jewellers and
speak to the guy - Vasu - iside. He'll explain the properties of RINGS to you,
and give you a free LVL.1 RING BOX and the MEETING RING. Note that rings have no
power unless they are worn.

Now head up to Maku Gate and hit it with the Wooden Sword. It will crumble. Head
inside and speak to the Maku Tree, who will explain that he has lost a lot of
power with Din gone. He asks you to go and look for her. Agree and you will
receive the GNARLED KEY. Now you can either head up north to get on with your
quest, or explore Horon Village. If you decide to explore the village, here are
a few things to do. Either way I reccomend you at least go to the shop and pick
up a shield.

HORON VILLAGE
-------------

Mayor Ruul's House - This is where the mayor of Horon Village lives. Seems he's
a bit of a Gasha fanatic. He'll give you your first Gasha Seed and explain about
Gash Nuts and Trees.

Clock Shop - The old man who runs this shop is looking to make the greatest
cuckoo clock ever. Maybe you can help him out later in your quest.

Vasu's Jewellers - If you ever have any rings to appraise, you'll want to be
coming back here. Also come here to swap the ring(s) in your Ring Box for
another.

Bippin and Blossom's House - Blossom has just given birth to a strong child, but
is having difficulty naming him/her. Maybe you can help them out.

The Painting Man - The Painting Man offers helpful advice about where to go
next. Those of you who played Link's Awakening may find him awfully familiar.

The Shop - Like all good villages, Horon Village has a shop. It has a variety of
items for sale, and a secret back area that you'll need a membership card to
enter. The first thing you should buy from here is a WOODEN SHIELD. This will
help you out considerably until you have enough hearts to bear the brunt of afew
enemy attacks.

Heart-Piece - There is a heart piece on a ridge near the Mayor's House. You
won't be able to reach it until after the Gnarled Root Dungeon, but remember its
position.

Ember Tree - There is an ember tree at the south portion of Horon Village. This
will come in most useful later.

The Biologist - This guy is sitting in a darkened hut. You can cheer him up a
bit later using some Ember Seeds. You'll get a Cuccodex for your kindness.

HEADING TO DUNGEON 1
--------------------

Right, head up out of Horon Village, through the snow and bushes, until you come
to the screen with some rocks straight ahead, and three bushes to your left. Hit
down a bush and walk through. You'll find yourself on a little island. There is
a stump here, and a keyhole which you just happen to have the key for. Use it
and the Gnarled Root Dungeon will arise from the ground. Enter and defeat
Aquamentus to get the SEED SATCHEL and the FERTILE SOIL.

DUNGEON 1: GNARLED ROOT DUNGEON
-------------------------------
Dungeon Item: SEED SATCHEL
Sub-boss: TWIN GORIYAS
Boss: AQUAMENTUS
Essence: FERTILE SOIL

BACK TO HORON VILLAGE
---------------------

Heading back to Horon Village, you now have a bit more freedom, so explore a
bit, completing some of the fire-related quests I mentioned above now that you
have the burning capability of the Ember Seeds you got in your Seed Satchel.
When you have finished exploring, head to the bottom right of Horon Village and
walk up to the bushes. The Prophet, Sokra, will awaken and tell you he sees dark
times ahead. Various people around here will also tell you they say a mysterious
shrouded figure out this way. Burn down the shrub using Ember Seeds and head out
into the Eastern Suburbs and the Woods of Winter.

EASTERN SUBURUBS and the WOODS OF WINTER
----------------------------------------

The Eastern Suburbs aren't very big. There is only one building in them and that
is the windmill with Guru-Guru on top. Feel free to talk to him now, but he
isn't really important till later on when you have the ENGINE GREASE.

Head North and you'll bump into Rosa, an orange-cowled figure who is complaining
that a Temple seems to have dropped into "Subrosia". To find out who she is,
what Subrosia is, and what this Temple is, you have to follow her through three
screens without her catching you in her line of sight. This is fairly easy,
though watch out on the third screen because she walks back on to double check.
Wait a moment or two, hiding behind the tree, then follow her after she has
reexitted the screen.

Rosa will walk through some bushes and disappear. Where has she gone? You'll
have to destroy the local flora to find out I'm afraid. Those of you with moral
ethos against destroying plants are going to have a hard time getting over this;
but you're gonna have to, 'cos a lot of plants have to be burned or hacked to
pieces in this game. Head into the blue swrily portal that you find under the
top left bush, and enter a strange land of volcanoes and lava - Subrosia.

SUBROSIA
--------

Ah Subrosia. The sweet smell of sulphur and lava. How refreshing. Of course,
some people will immediately think "Subrosia", that must come from
"subterranean". I on the other hand thought immediately of custard and rice
pudding. You may need to be British to understand that. Anyway, what can one
find in Subrosia that is interesting to do?

The Subrosian Dancing Game - This will be your first point of call. Here you can
win many prizes, including a flute, but more importantly the boomerang, which
you will need very shortly.

The Temple of Seasons - Yes, the temple Rosa refers to is the Temple of Seasons,
the home of the Season Spirits. After obtaining the boomerang, this will be your
next point of call.

The Subrosian Smithy - You'll find yourself coming here a lot throughout the
game, for these smiths are experts and bothy forging and fixing anything metal.

The Pumping Station - You won't be able to reach here till much later in the
game, but it is an essential part of the quest for the Iron Shield, and there is
a Bomb Flower nearby, as well as the Subrosian Sign Collector's house.

The Subrosian Chef - This guy is also important for the trading sequence. Come
back later.

The Subrosian Market - Buy the Membership Card for Horon Village shop here, plus
other items such as rings, hearts and Gasha Seeds.

Anyway, from the warp portal, head down the left set of steps, head left a
screen, and follow the sign down to the Subrosian Dance Hall.

Talk to the Red Subrosian and join the dance practice. Ask him for instructions
if this is you first time playing, since otherwise you won't know what to do
(duh!). Then join the dance. If you fail you can always try again. Eventually
you'll succed and get the BOOMERANG as your prize. Hurrah. Right, now onwards to
the Temple. From the warp portal, head down the right set of steps and down
again into Subrosia Village. Then head right, up , right, up, down the steps,
down twice, right twice, and up the green path. here is the Temple.

TEMPLE OF SEASONS
-----------------

This is a place you will visit several times in the game. You get the ROD OF
SEASONS here, and you need to open up the four corner towers to imbue the Rod
with the power of the Seasons Spirits. From the gate, head up twice and into the
main Temple. Head up a screen and stand on the raised platform. The Season
Spirits will give you the Rod of Seasons.

Now head out and head to the bottom right corner of the Temple. This is the only
tower accesible to you at the moment - the Winter Tower. Head in and hit the
Crystal Switch (thats that orb thing in the center - you'll meet a lot of them
in the game) with the Boomerang. A bridge will appear so you can cross the lava.
Head up the steps, down and up the second set of steps, and walk up to the big
statue. The Spirit of Winter will appear and beg you to save Din, and visit the
other three Spirits. Then it will imbue the Rod of Seasons with the a "wintry
chill". By climbing atop a tree stump you can now change the season to Winter
when you wish. This is cool (ouch...sorry, BAD pun!!!)

Head out of the Tower of Winter and the Maku Tree gives you a hint on where to
go to get the next Essence - the woods to the East. Obviously these are not the
woods of Subrosia, so it is time to head back to the surface. Head back and use
the warp portal.

WOODS OF WINTER
---------------

Okay, you are back in the Woods of Winter, Head right and you will discover
Sokra, the main competitor to Talon for the "Laziest Person in Holodrum" award.
He is asleep. Again! Try and sneak past him and he will wake up (light sleeper
obviously) and tell you about the power of the Rod of Seasons. Do as he says and
use the Rod atop the treestump on which Sokra was sleeping to change the season
to winter.

WINTER
------

Okay, so what changes in Winter? Well, for those of you interested, here is a
short list.

1) The bushes turn a rather nice shade of blue.
2) The trees are covered in snow.
3) The patches of dirt on the ground turn into snow drifts.
4) Certain trees lose their leaves and leave a gap for you to get through
5) Large snowdrifts which you can walk upon form in various places.
6) Water freezes over(though it can be thin in some places and will crumble if
you stand on it.)

Okay, so its Winter. Head right, across the frozen lake. Head down twice, either
avoiding of killing the Moblins (the dog-faced things) and the Leevers (the red
or blue things that come out of the ground). Note that your shield can defend
against the spears the Moblins throw, so use it. Take the bottom right exit and
slip through the gap. Head right (past a treestump - take note of this one) and
then up. On the screen with two moblins and several shrubs, the leftmost one at
the top has some stairs hidden underneath it. Either ignore them or go down to
have some of your cash taken by the guy inside. Not a difficult decision really.
Anyway, head up a screen (between the wooden posts), to get to Holly's House.

HOLLY'S HOUSE
-------------

It seems that Holly's door is locked. The sign says "Santa Welcome" though, so
you may feel a cunning plan sneaking upon you. Head left. And lo and behold,
'tis a handy treestump. Use the Rod of Seasons, then head up the stairs to your
right. Head right a screen and over the snowdrift, heading down Holly's chimney.

After half scaring Holly to death, she'll realise you are not Santa (well nah!)
and order you to clear the snow from the front of her house. You do get to keep
the SHOVEL she gives you, which is an extremely handy item. Head out the house
and clear the snow away. Now head back down through the Woods of Winter to the
treestump and use the Rod of Seasons to turn it to winter again

Head left through the gap, and up the right hand side of the screen. With your
new shovel, dig the snow away and head right. Here you will find a MYSTERY TREE
which (surprise surprise) bears MYSTERY SEEDS. Hit the tree with the Wooden
Sword to collect some. Try some on the owl stone next to the tree to see one of
their effects. Now head up, the left (killing the moblin on the way) and you'll
see a strange cave surrounded by bushes. This is DUNGEON 2 - The Snake's Remains

DUNGEON 2: THE SNAKE'S REAMAINS
-------------------------------
Dungeon Item: POWER BRACELET
Sub-boss: FACADE
Boss: KING DODONGO
Essence: GIFT OF TIME

With the Gift of Time collected, the Maku Tree thanks you again. He also gives
you your next clue - he has just dreamt about SPOOL SWAMP and something "being
afoot" there. Hmmm... I think our mighty Hero of Time should check it out!

Head left, hefting the rock out the way with your bracelet. Chances are you'll
run into Maple again here. Left of this screen is a Great Fairy Fountain.
remember it for when you are hurt badly and are in the vicinity, for she will
heal all of the damage you have taken.

GOING TO SPOOL SWAMP
--------------------

To get to Spool Swamp is gonna take some effort, so bear with us. First head up
from the screen next to the Fairy Fountain and change the season to Winter. Then
head back across the little pond (now frozen) and all the way back to Horon
Village. If you haven't done so already, I suggest you go and see the Biologist
(his house is East of the Ember Tree and "light his fire" with Ember Seeds.
He'll give you a CUCCODEX, which will come in handy in a second.

Now head north out of Horon Village, past Impa's House, to where you took the
left exit to get to the Gnarled Root Dungeon. Head right and up a screen to get
to Malon's House. Malon loves Cuccos, but complains that there is so much she
doesn't know about them. Give her your Cuccodex and you will receive a LON-LON
EGG in return. These eggs are apparently all the rage with cute girls. This
strike anyone else as odd? Anyway, the next time you see Maple, make sure you
bump into her to get the next item in this exciting trading sequence.

Head out Malon's House, left, and then up, lifting the blocks out of the way
with your Bracelet. Head up twice to find a SCENT TREE. This holds SCENT SEEDS,
which attract enemies and can be shot (later on) from the Slingshot with great
effect. Now head back down a screen and left, then up and round to the left.
Cross the bridge and head left then up to meet Ricky the Kangaroo.

A NOTE ON ANIMALS - BEFORE YOU TALK TO RICKY
--------------------------------------------

Right, this is important. As you have no doubt heard there are 3 special animals
in the Oracles games: Ricky the Kangaroo, Moosh the Polar Bear, and Dimitri the
Dodongo. The decision you make now WILL affect your game. You can only hold the
FLUTE of one animal, so listen up on how to get the flute of the animal of your
choice:

MOOSH - There is a flute in Horon Village shop. But it before talking to Ricky
and you will meet Moosh later and get his flute.

DIMITRI - Perhaps the most difficult flute to get. Go all the way back to the
Subrosia warp and head to the Dancing Hall. Play the Dancing Game repetitively
until you win the flute as a prize. Then you are free to talk to Ricky, safe in
the knowledge that when you meet Dimitri later on, you will have his flute ready.

RICKY - If you want Ricky's Flute, just talk to him now. He'll help you out here
in any case, but if you have no other flute on you you'll get his flute so you
can summon him at will. For the powers of each animal (which you may want to
consult in advance) see the section below...

Anyway, talk to Ricky and he'll tell you how to get to Spool Swamp. You will
need his help to get there, though, but he can't do anything without his gloves.
To find them, you need to find Blaino (a familiar face to those of you who have
played Zelda: Link's Awakening). Head down, right, right, down, right, up, right
and down. Watch out for the Grass Hoarder lurking in the bushes on the screen
with the two Peahats and the signpost. Enter Blaino's Boxing Gym.

Blaino will challenge you to a fight. Just knock him towards the edge of the
ring. You don't actually take any damage, so keep pummeling away until he backs
out. He'll be surprised he lost, but give you Ricky's Gloves as a prize. Now to
head back to Ricky. Remember to re-equip your items as well...

Right. Upon returning Ricky's gloves to him, you can now head to Spool Swamp,
which is just round the corner.

SPOOL SWAMP
-----------

Head down, use Ricky to leap over the pits, and keep on going down until you hit
a wall with some steps. Don't go down the steps, but head left instead. Take
note of Mrs. Ruul's Villa - you'll need to come back here to complete more of
the Trading Sequence later on.

Head up and leap up the cliff. I seem to recall that Ricky leaves after leaping
up here if you don't have his flute, but I may be wrong and I can't be bothered
to check - sorry. Either way, head up through this Autumnal paradise, and left
at the sign pointing to either Tarm Ruins or Spool Swamp. You'll run into
another Seed Tree. This one is a PEGASUS TREE which bears the speed-enhancing
PEGASUS SEED. Harvest some, then head down.

From here, head left and up. You can see the Floodgate on your way past, and
Sokra seems to be - surprise surprise - taking a nap across the gap. Keep on
heading up, then head right when you hit the cliff and you find the FLOODGATE
CONTROLLER'S HOUSE.

Enter the house and speak to the Floodgate Controller, who will tell you he's
lost the key to the gates. Its not far away however. Flick the switch to drain
the pool of water in the room and you will find the FLOODGATE KEY sitting at the
bottom. The Controller tells you that you can reach the key from the puddle
outside, so do as the man says.

Aha, a simple puzzle. The cryptic ow says "Blue seeds will give you speed." Note
that when you step off the button, the bridge collapses quite quickly. But is it
fast enough for a speedy Link to cross. Use the power of Pegasus Seeds and run
across the bridge.

And now a block-pushing puzzle. Push the right green block up and then hurl the
liftable rock out the way. Push the closest green block down and lift the next
boulder and chuck it. Then push the bottom of the two blocks right, and the
upper one up, and go up the stairs. Well done! Head left, round the pool of deep
water, and up the next set of stairs. Watch out for Grass Hoarders (there are
two) and head up another set of stairs which takes you back into the fresh air.

Head down and right and talk to Sokra for a clue as to what to do in a minute.
Then head back left and down. Kill the two Gold Tektites and the Grass Hoarder
lurking in the bushes, and lift the rock to uncover some Soft Soil. The Deku can
offer you some help if you want it, and a shield if you still haven't got one or
lost it to a Like-Like. Head right and use the Floodgate Key to open the
Floodgates, draining the water into the Swamp. Right, now its time to go get a
new Power of Seasons. As the Deku said, there is a vortex nearby!!

SPOOL SWAMP VORTEX
------------------

Head back round to where Sokra is and leap off the ledge. Head down into the
Swamp proper, killing the Water Tektites as you go, and avoiding the Swamp
Flowers which shoot fireballs at you (as plants tend to do...!)

Head down past the flowers and left if you have Ricky's flute. Jump up on the
ledge and work your way round

If you have the flute from Horon Shop, go left and up. Here you will find Moosh
being attacked by Moblins. You have to fight them, then you get Moosh's flute.
Then you can cross over the pits on the screen with the second Swamp Flower. If
you have the Subrosian prize flute, head right and up and here you will find
Dimitri. Give them cash and they will leave and Dimitri will give you his horn
as thanks. With Dimitri you can head down through the water and work your way
round. Either way you'll end up on a screen with a rock (under which lies some
Soft Soil) and a concealed pit which holds nothing but trouble - a Pincer. Head
up the top right of this screen and you should see a Subrosian Vortex. Use it.

SUBROSIA VILLAGE 2
------------------

Right, you're back in Subrosia. Heading to the left and talking to the
Subrosians reveals that Rosa, the girl you saw earlier, has been around here a
lot lately. She is also a popstar, but don't let that idol worship go to your
head. From those two Subrosians, head down to the Subrosian Seaside.

SUBROSIAN SEASIDE
-----------------

Ah, the thrills of the sand and the...red...water lapping at you feet. Its the
seaside, and while there are no ice cream vendors, its is still a fun day out.
Anyway, what do you normally do on the beach (apart from eye up the women in
bikinis). That's right, dig in the sand. So get digging, for two reasons. One,
because you should find plenty of Ore Chunks buried around, and you'll need them
in a bit. Two, because somewhere on the beach there's a pretty something Star
-Shaped Ore around here somewhere. You should find it on the second screen down
of the beach, quite near the Subrosian who says he wants to date Rosa.

Explore the rest of the beach, talking to everyone, and you should get hints
about what to do next - Rosa has lost her ribbon, and the Star-shaped Ore is
great for bartering. Wonder what there will be available in the Subrosian Market?

SUBROSIAN MARKET
----------------

Head up from the beach, left a screen, and up again. You should find the
Subrosian Market. This has lots of neato stuff in it. Currently available:

A Ribbon Star-Shaped Ore
Rare Peach Stone
(Piece of Heart) 20 Ore Chunks and 10 Ember Seeds
3 Peaches (Hearts) 10 Ore Chunks
10 Pegasus Seeds 25 Ore Chunks
10 Ore Chunks 25 Gale Seeds

Other Stocked Items

Big Bomb Bag 10 Bombs and 50 Ore Chunks
Seed Ring 30 Ore Chunks

What you want today though is that ribbon. Head back to the Seaside with it and
talk to Rosa, who is in the bottom right corner. Give her the Ribbon and she'll
go on a date with you. You'll get some funky music, and Rosa will now follow you
around. She says that you should go have a look around that "temple", so let's go.

A DATE WITH ROSA
----------------

Head up from the beach and past the Subrosian Market. Head through the locked
door, round through the underground cavern, and out the other side. From here
head right twice and down the steps. Head into the Temple of Seasons. Head to
the top-left corner of the Temple and open the locked door to enter the Summer
Tower. Heft the blocks out of the way and head up the sets of stairs to meet the
Summer Spirit who calls you an "adorable hero" (hehheh!) She will bless the Rod
of Seasons with the power of a SUMMER DAY. Climb atop a stump to call forth
summer to make vines grow and creeks dry up. Leave the temple and head to the
northern Vortex where you first entered Subrosia. Rosa will stay behind, but you
can go and talk to her again later if you want. You have more important things
to do, though, like getting another Essence of Nature. To do this ist back to
Spool Swamp for you.

Chances are you may bump into Maple on your way back to Spool Swamp (I did!) If
you have the Lon-Lon Egg, it is the only thing you will drop, and Maple will
give you her GHASTLY DOLL for it. It gives you the chills looking at it. Also,
on your way back through Horon Village, it might be worth checking out that
Gasha Tree that you planted near Mayor Ruul's house. By now it should have a
Gasha Nut on it... Wonder what's inside.

With the help of your animal friends, make your way round to Mrs. Ruul's Villa
and give her the Ghastly Doll. She'll give you a fine Iron Pot. The head up and
round to the Floodgate and leap off into the shallow water. Head up and left to
a treestump and use the Rod of Seasons on it to make it Summer. Then head up a
screen and up the vines to enter Dungeon 3: Poison Moth's Lair.

DUNGEON 3: POISON MOTH'S LAIR
-----------------------------
Dungeon Item: ROC'S FEATHER
Sub-boss: SQUIDDIES
Boss: MOTHULA
Essence: BRIGHT SUN

Upon collecting the Bright Sun, the Maku Tree has another dream, of the
waterfall north of Sunken City. Looks like you'll be heading there next.

NATZU...?...
------------

Okay, now this bit is the odd bit. Make your way round form Spool Swamp to the
Scent Tree north of Horon Village (there's only one, so you can't go wrong!).
Head right then up a screen. Welcome to Natzu _?_ Why do I say _?_? Well, it's
because this place changed depending on which animal you have. Its Natzu Prairie
with Ricky, so thats what I'm gonna call it for the moment.

Anyway, the first thing you want to do is find the screen with the switch on and
a tree trunk heading down a screen. Flick the switch which makes a bridge across
the river. This will be useful later on.

Those of you with Ricky, rejoice at the simplicity of the Prairie. First time I
played this (on the Japanese version) was with Moosh and its so infuriating
trying to fly over all those holes. Leaping ledges is easy...

Anyway, I digress. head to the right of the Prairie and get shouted at by the
Great Moblin as you pass. Ignore his threats (though watch out for the bombs)
and carry on right into Sunken City.

SUNKEN CITY
-----------

How this ever achieved "City" status I don't know! Its tiny. There are five
houses here, and one of them is unoccupied (for now. Come back later!)

Things To Do
------------

Ingo's House: You can visit Ingo. He collects vases. He's rather
protective of them. Apparently Biggoron has a vase he wants but won't give
it to him. Considering how polite Ingo is that doesn't surprise me...!

Dive Master's House: The Dive Master isn't here any more. Maybe you'll bump
into him later *grin*

Abandoned House: Nobody here... How odd...

Syrup's Potion Shop: Sells potions of all kinds...usually...

Gale Tree: Thats what you really want. Gale Seeds enable you to warp to
any other of the Seed Trees that you have seen. They are arguably the most
useful seed in the game...

After you have collected some Gale Seeds, head back towards the entrance and
you will find Dimitri being tormented by some small children. It seems that
they are the City Safety Patrol, but they fear for their own afety because they
haven't any weapons. Give them some bombs though and they'll leave Dimitri
alone...

Leap on Dimitri's back and head up the nearest waterfall. Carry one up a screen
and up the right hand waterfall. Open the chest for 30 rupees then speak to the
Master Diver (told you you'd run into him). The head out and up the left
waterfall to fulfill his request.

The answer to his riddle is quite simple. Push the statues so that they form a
square with one space between each of them like this...

XOX
OOO Statues are X's
XOX

Then stand in the center and use a Spin Attack. Leap over the water and up the
steps that appear Open the chest for the Master's Plaque. Head out and back up
the right waterfall to talk to the Dive Master again. He will give you a pair of
ZORA'S FLIPPERS as a reward for becoming his pupil. Now you can go for a swim!

The Master also tells you a secret route to Mt. Cucco. Sounds interesting
doesn't it. Maybe we should check it out! Head to the reef next to Ingo's House
and dive down in the water, swimming up. Avoid the Cheep-Cheeps and surface at
the other side of the tunnel. Head up the vines and you have made it to Mt.
Cucco.

MOUNT CUCCO
-----------

Ah, the wondrous Mt. Cucco. Why is it called that? Errr... Don't know actually.
The only thing I can think of is that it is where the Blue Cucco (who may or may
not be called Cojiro) lives. Moosh the Polar Bear is also here, waiting for
Spring so that he can get some Spring Banannas. Unfortunately, its not gonna be
Spring here unless you make it so!! But you don't yet have the Power of Spring
for the Rod of Seasons, so I think it's probably about time we got it!

From where Moosh is, head left and turn the season to Winter. Then head up a
screen and up the steps. Fall off the right-hand open ledge straight into the
blu eVortex. Its time to enter Subrosia once again...

SUBROSIA VILLAGE 3
------------------

Ah, that sweet sulphuic air again. Leap over the pit and head nort...hey wait.
Who blew that whistle. It seems two Subrosian's have taken a fancy to your Roc's
Feather. But you need that! Looks like you're gonna have to go after them. Head
left a screen and into the house there. The two Subrosians are planning to bury
some treasure - which you can assume is your feather. But they are gonna make
sure they're not seen. Remember what Rosa did when you first saw her? This time
its a little more difficult 'cos there are two of them. Use trees and rocks as
cover to stop the two little blighters spotting you. It is almost worth letting
them catch you to see them say "D'oh! Someone's here!" but not quite, 'cos you
have to start all over again. Once your little chase is over it should be
BLATANTLY OBVIOUS where they have hidden the Roc's Feather. Get your shovel out
and dig up the SUSPICIOUS PLOT OF DIRT. Because you're such a nice chap, you
leave the ore in the Feather's place too. Boy will they get a surprise.

With your feather back you can explore this area of Subrosia. Stuff nearby
includes a treasure field, the Skull Pirates cave, and a hole that goes to the
Temple of Seasons.

Head to the Pirate's Cave first for some useful info. First talk to everyone on
the ground floor and learn two things: That the pirates are looking for their
lost bell, and that the Cap'n is/was the boyfriend of Queen Ambi of Labrynna (!)

On the second floor, talk to the Pirate on the right and memorise (or write
down) the pattern that he gives:

Cx2 Bx1 Ax2 D4x3 (ie. push the third ? twice, first ? once etc...) This will be
important later...

head up the stairs again and step into the vortex. Hitting the switch in the
cave extends the bridge. This cave comes out next to the treestump in Horon
Village. If you have any rings you need apprasing or suchlike, go and do it now
if you want. Otherwise, step back through the vortex into Subrosia. Explore the
cemetry, discovering the ship and talking to the guy inside. Whatever you do,
don't try and figure out the physics of how a ship with its prow buried in the
sand has it sticking out of the sand in the desert. We've tried. We can't figure
out a logical answer!!

Head back up into Subrosia Village and down the hole to the right of the vortex
you got to this part of Subrosia originally by. Head across the pits, timing
your jumps on the moving platforms, and go up the first ladder. You'll find
yourself in the Tower of Spring. Jump across the lava and head up to talk to the
Spirit of Spring. It will seem quite chuffed to help you out, and imbue the Rod
of Seasons with a "spring dew". Head out and down the steps. Take the ladder to
the right for a Gasha Seed, then leave the tunnel out into Subrosia Village.
That's about all you can do round here, so head through the vortex to take you
back to Mt. Cucco.

MT. CUCCO 2
-----------
Back on Mt. Cucco, Moosh is still very hungry. You can help him out now though.
Leap off the ledge and use the stump to change the season to Spring. Then head
right and chop down the flowers, heading up the screen to see the Flying Cucco
who is apparently "dangerous" when not held. I couldn't find evidence of this.
Anyway, grab onto him with the Power Bracelet and keep on rapidly tapping the
button to get the Cucco to fly higher. He'll lift you to a ledge. Head up off
the top of the screeen. Enter the cave, kill the keese (bats) and jump round to
the steps. Head up and hit the tree for a Spring Bananna for Moosh. Drop off
the ledge, entering the cave for a Magic Ring if you desire (if not you can
always get it later).

Give the bananna to Moosh. He'll be very greatful. Then leap on his back and
head left. Keep on heading left until it suddenly becomes Winter. You should be
on a screen where snow blocks the path to the left, but you can go up. So go up!
Here we have to fly Moosh over the pits. Those of you who have Moosh's flute
will know the hell of not tapping the button often enough, so basically you have
to tap the button like crazy to keep the fat bear aloft long enough to work
round the pits. Pick up the Dragon Key at the end...

Head all the way back to the treestump and change the season back to Spring.
Then head left till you see the orange Deku Flower. Leap in it and get
catapulted up the the ledge above.

Head up a screen and kill all the enemies. The cave holds the sleeping figure of
Talon (Malon's father) but there is no need to enter just now. Come back later
with something to wake the lazy git up with. Instead head right 'til you reach
the screen with a stump. Dive in the water in the top left to get a head start
on a much later quest and pick up the Pyramid Jewel. It will save you time
later. Anyway, change the season to Winter and head left back to the screen with
Talon's Cave. You can't get in there any more because it is covered with a
snowdrift, but you can walk across that snowdrift to get into a cave further
along, so do so.

Head up through the cave network to the steps, avoiding the Zols and the Grass
Hoarders (which still get me every time, despite how often I've played this
bit).Head round, again avoiding the Zols, and up the next set of steps. Then
once moore use the Power Bracelet and the handy Flying Cucco to flap over the
huge gap. Head right a screen and use the Dragon Key to stop the waterfall and
reveal a cave entrance. Drop off the ledge and head right, then use the stump to
change the season to Summer and enter Dungeon 4: Dancing Dragon Dungeon (which,
incidently, has some of the funkiest music in the games short of Ralph's
theme!).

DUNGEON 4: DANCING DRAGON DUNGEON
---------------------------------
Dungeon Item: SLINGSHOT
Sub-boss: SORCERER
Boss: GOHMA
Essence: SOOTHING RAIN

Congratulations. You have got the Soothing Rain. As you leave Dancing Dragon
Dungeon, the Maku Tree reveals to you once again that he has had a vision, this
time of a lake shaped like an eyeglass. Eyeglass lake? Isn't that right next to
Horon Village? Why yes, I think it is! But before we go back there, its about
time we got a new ring box!


The Blue (L2) Ring Box
----------------------

Head down and left to Mount Goron. Break through the snow with your shovel, then
bomb the cave entrance on the next screen, watching out for Leevers that pop out
of the ground as you do so. Head up and round, then up the steps. Go right, the
up the steps, then left and into the cave. Head up through this next cave full
of Grass Hoarders (yes, they caught me out again!) and exit up the stairs. Head
round to the right. Don't try and take on the lynells - they'll kick your ass.
Just avoid them and make your way round. drop off the ledge and enter the cave.
Talk to the red Goron and say "yes" when he asks if you want to him to allow you
to carry more rings. This gets you the L-2 Ring box!! This can hold up to 3 seed
rings.

SIDEQUEST TIME.
---------------

Head back to Horon Village using the Gale Seeds, then head out into the Suburbs
and round to the first warp you ever used is (you know, the one Rosa showed
you!) Head down the steps to the right, and down again. The left twice, down,
left and leap up across the lava. Enter the hut on the next screen. Talk to the
Subrosian Chef and you'll get some Lava Soup if you show him your Iron Pan. It's
so hot, it's molten!!

Head back to the warp and get back into Holodrum. Then go right, and up, then
use the Rod of Seasons to change the season to Spring and use the Deku Flower to
boost yourself onto the ledge. Head up and right into Sunken City, then use the
Dive Master's secret route to get back up to Cucco Mountain. Head left, through
the snow, and enter Goron Mountain by lifting up those boulders again. Head up
the two flights of stairs, leap over the lava, and head out of the cave. Head up
the steps to where Biggoron is feeling rather miserable. Seems he has a cold.
Give him some lava soup to warm him up and you'll get that Goron Vase that
everyone has been raving about (if you bother speaking to people) in return.

You know one person that wants that Vase more than anyting. Warp back to Sunken
City using the Gale Fruit and go and see Ingo. Give Ingo the Goron Vase and
he'll "Yahoo!" (which he gets top marks for - thats Capcom taking a leaf out of
Dan Hibiki's book!!), then give you his Fish!

Warp back to Horon Village, exit north and go talk to the Old Man with Mittens
stuck up in the tree. It seems that Mittens is hungry. Give the Old Man your
Fish and it will entice Mittens out of the tree. The man will be so happy he
gives you his Megaphone in return.

Warp back to Sunken City and once again use the Dive Master's secret route to
Mt. Cucco. Head up and right and use the stump to change the season to Spring.
Then head left and use the nearby Deku Flower to boost yourself onto the ledge.
Head up and into the cave where Talon is snoring soundly. Think it's time
somebody woke him up! Talon will realise that it is Spring (He's slept clear
through Winter!! So that gives him bonus points in the Laziest Man Competition
with Sokra - don't think the Prophet has slept through a whole SEASON!!) and
will take your Megaphine back home to Malon with him. He'll leave you with a
Mushroom instead. There's also a chest in the cave which holds the Subrosian
Ring which lets you disguise yourself as a Subrosian. When I find a use for it,
I'll tell everyone...

Warp, again, to Sunken City and head up and left to the stump. Change the season
to Winter. Head down to screens and up the snow bridge to get to Syrup's Potion
Shop. Go inside and talk to Syrup, who complains that she can't open the shop
because she doesn't have any mushrooms. You do, though, so trade her one for a
Wooden Bird. You might want to buy a Magic Potion if you have the rupees spare.

Anyway, warp back to Horon Village and find the Clockshop. Talk to the owner,
who is looking to make the best Cuckoo Clock ever. He is looking for a
magnificent bird to finish it off, and you just happen to have one. Give it to
him and you will get some Engine Grease.

Head down and right twice to enter the Suburbs, and enter the cave. Head up
inside what I call Windmill Rock and take the left stairs up to Guru-Guru. It
seems his phonograph is a bit rusty. Needs some oil, and Engine Grease is the
best lubricant around. Use some and he will give you a phonograph. You are at
the end of the Trading Sequence, but have not yet reaped the rewards. To do
so, read on...

EYEGLASS LAKE
-------------

Yep, we are finally going to Eyeglass Lake. Take the north exit from Horon
Village, and head up to the crossroads next to the Gnarled Root Dungeon. Head
right, then down to Eyeglass Lake. Head right and down and you'll find a vortex.
Step through it.

SUBROSIA VILLAGE 4
------------------

Yeah, back to Subrosia. Noticable in this area are three things:

Furnaces : These guys melt ores. Come back here with the Red and Blue
special ores.

Sign House: This guy is wierd. He's fascinated with signs and tells you
off for being cruel and destroying them. Come and visit him
again when you have destroyed 100. He tells you how many,
so you don't have to keep track.

Lava Lake: This is what you are after. Head down from the Smelters.

Work your way around Lava Lake avoiding the chain Podobos. You'll find a Bomb
Flower growing in the ground. Use your Power Bracelet to pick it. Then head back
round to the Sign House. From here head left and up. Heft the rock out of the
way and use Pegasus Seeds to give you the necessary speed to leap the gap. Head
left and up, down the steps and right to the Temple of Seasons. Head to the top
right corner and talk to the Furnace Chief (he's the blue guy with the
funkyheadband). He'll use the bomb flower to blast clear the entrance to the
Tower Of Autumn (yes, I'm British - I use "autumn", not "fall" - get used to
it!). the Autumn Spirit will bless the Rod of Seasons with an "autumn breeze".
Now the Rod is at its full strength, you have the ability to change the seasons
to whatever you like.

While you are in Subrosia, head to the Market and buy two items if you haven't
done so already - The Town Shop Member's Card and the Big Bomb Bag which lets
you carry up to 30 bombs. The head back to Horon Village. Enter the Town Shop
and the Shopkeeper will now let you into the back 'cos you have a Member's Card.
Head down and buy the Treasure Map for 200 rupees. Now, using your select
screen, head to the sparkly places on the map. There should only be 3 if you
picked up the Pyramid Jewel earlier.

X-SHAPED JEWEL
--------------
The second treasure (the first being the Pyramid Jewel) is hidden on the Western
Coast, the beach just down from Horon Village. Make your way down to the sea and
shoot an Ember Seed at the candle. A bridge will extend. Cross it onto the
little isle. Shoot or sprinkle Mystery Seeds at the big ? and fight the mini
-moldorm that comes to life. Open the chest that appears after it is dead for
the X-Shaped Jewel.

Head out of Horon Village by the north entrance and turn right back towards
Eyeglass Lake. Head down, right, and up to the treestump. Use the Rod of Seasons
to make it Autumn. The head up (noting the OBVIOUSLY SUSPICIOUS pattern of
bushes which hide a Soft Soil patch between them) then right, lifting the Rock
Mushrooms to enter Dungeon 5: Unicorn's Cave.

DUNGEON 5: UNICORN'S CAVE
-------------------------
Dungeon Item: MAGNETIC GLOVES
Sub-boss: SABERTOOTH
Boss: DIGDOGGER
Essence: NURTURING WARMTH

With the Nurturing Warmth under your belt, you are over half way there! Wahay!
The Maku Tree shares his latest vision of you in an ancient ruin. I have another
vision for you first though - a new sword!! Its time to get those other two
Jewels.

THE ROUND JEWEL
---------------
Head back to the Gnarled Root crossroads and head down the steps from the
Granled Root Dungeon. Swim left and down from the bottom of the steps and head
into the little cave there. Talk to the man, who gives you - the keeper of the
essences - the Round Jewel.

THE SQUARE JEWEL
----------------
Head left from that cave using the Spool Swamp Shortcut (that's what it says on
the sign!!). Stop off in the little watery cave and grab a Magic Ring to get
appraised in a bit. Head up to the stump near the Poison Moth's Lair and change
the season to Winter. Then head back down to the screen below the shortcut's
entrance to the swamp and shift the snow, then blow open the rubble wall with a
bomb. Inside the cave is a chest with the Square Jewel.

TARM RUINS
---------- Use Gale Seeds to warp to the Pegasus Tree (or just walk there if
you are not being lazy like me) and head right a screen, then up. Place the
four jewels in the correct hole (they fit perfectly!) Walk up. Use the stump to
change the season to Summer and head up the vines. Ignore the Knights unless
they charge you and head left. Go down the vines and push the Armos Statue to
the left, making a set of steps appear. Now head back up the vines and round to
the stump again. Change the season to Winter and head left through the gap in
the trees. Climb up on the snowdrift and use the steps up.

Push the middle Armos Statue to the right, then use the stump on that screen to
change the season to Spring. Head up, using the sunked armos as a stepping
stone. On the next screen change the season to Autumn and lift the Rock
Mushrooms out of the way so that you can get through.

LOST WOODS
----------
Welcome to the Lost Woods. This place is infested by Like-Likes, so be careful
and make sure you don't lose your shield (like I did when writing this FAQ
*sigh*. Bomb the wall in the north wall for a Great Fairy Fountain, then head
south twice. Burn the little bush and head down into the Deku's Cave. Talk to
the Deku, who wants you to play your Phonograph. Do so and he'll tell you the
way to his Secret Spot: "If temperatures rise as you go far to the west, you'll
find it!"

Head out the cave and left, then up a screen. Here beginneth the maze. First of
all, let's get that new sword. Stand on the stump and turn the season to Winter.
Head left, stand on the stump and turn the season to Autumn. Head left, stand on
the stump and turn the season to Spring. Head left, stand on the stump and use
the Rod to turn the season to Summer. Then head left into the Secret Spot. Here
you get to pretend to be King Arthur and draw the sword from the stone. This is
the sacred NOBLE SWORD.

Head left, get back on the stump, and change the season to Winter. Head left,
change the season to Autumn. Head down, change the season to Spring. Head right,
change the Season to Summer. Head up and you should be in Tarm Ruins between a
row of statues. If not, head right and work your way back round again.

TARM RUINS 2
------------
This area of Tarm Ruins is fortunately not swathed in Like-Likes, but it does
have its fair share of nasty guardians. Try not to get to close to the Armos
Statues because some of them do come to life. Head up to find a Gale Tree which
you can warp back to if you need to come here again. If you are short on Gale
Seeds, there is a tree stump on the screen to the right. Change it to Summer and
head back to pick up some more seeds. Go back to the stump and change it to
Winter, then head down, right (noting the hidden Soil Patch if you have the
Discovery Ring active (like me!), then head up and use the snowdrift to get
higher. Go up a screen and head left. Push the bottom of the two Armos Statues
to the right. Don't worry, neither of them bite.

Drop off the ledge and change the season to Spring, then use Deku Flower to
catapult yourself back up onto the ledge. Cut down the flower and head left. You
are stopped by an ominous and mocking voice. The fact that it refers to itself
as a they could give somebody a clue. The cakle might also help...

Either way, you are on a sreen with a big, ominous-looking tower. Time to enter
Dungeon 6: Ancient Ruins

DUNGEON 6: ANCIENT RUINS
------------------------
Dungeon Item: MAGICAL BOOMERANG
Sub-boss: VIRE
Boss: MANHANDLA
Essence: BLOWING WIND

Hurrah! You have 6 of the essences. The Maku Tree once again gets in touch with
Link via the Makucom. He dreams of an Ancient Grave to the West of Horon Village
Think we need to go there next? Hohm...zzzzz...

Anyway, we have a few things to do before we get there, such as getting you a
better shield and other stuff like that. So let's go. First of all warp back to
Horon Village and take the Subrosia Vortex near the treestump (its down those
steps) and enter the lava-filled landscape once again.

SUBROSIAN WILDS
---------------
In Subrosia, head up three times, left once, up again, left once then down once.
Using your Magnetic Gloves, work your way to the right. Open the chest on the
next screen for the BLUE ORE.

Now head back into the Subrosian Village. From the Market head right twice and
use the Magnetic Gloves to get over the pits. Head down, and use the gloves
again to enter the cave. Go up the stairs and collect the RED ORE from the chest.

From there head right, up, and left and you should be at the Furnaces. Ouch!
This place be hot!!! Head inside. Talk to the guy with the kewl bandana and
he'll ask you whether you have come to make some Hard Ore. The answer is, of
course, yes! They will put your red and blue ores in the Furnace and do a magic
dance (?!?) to bond the two ores together. Hurrah, some HARD ORE...

Head outside with your hard ore and make your way to the Smithy. For those of
you with short memories this is up through the cave north of the Market, then
head left. Talk to the guy in the Smithy and the Master Smith will speak. He has
noted your Hard Ore and says that it could be made to upgrade your rather poor
shield. Don't tell him to "make it fine" however. You have a shield. You are not
that bothered. Just tell him to "do whatever"! This will inspire him and he will
craft you a fine IRON SHIELD. Yay! Remember, if you lose your shield to a Like
-Like (like I did shortlyy before writing this sentence) then you can always buy
another from Horon Village Shop.

MOBLIN'S KEEP
-------------
Next stop, the home of the Great Moblin, no relation to any spiky-haired,
popstar-turned-actors from Jim Henson films. Warp to one of two places: either
Sunken City or North Horon, and make your way round to the bottom entrance to
the Moblin's Keep. Avoid the big cannons and enter. Go up a screen or two and
enter the Keep proper. Defeat the two pig moblins and go up the stairs. Here you
will meet the Goblin...I mean MOBLIN King. Defeat him by throwing his bombs back
at him using the Power Bracelet. Your reward? The keep destroyed and a Piece of
Heart...

SAMASA DESERT
-------------
There is just one thing to do before you enter the Desert, your next port of
call, and that is go and talk to the Pirate Captain in Subrosia again. With this
done, you can now talk to the guy guarding the desert gate and he will scamper
off. Enter the passcode that you got from the pirate on the second floor of
Pirate's Cave earlier (its up in the walkthrough somewhere if you have
forgotten). Then enter the desert.

Head right three screens from the entrance and you'll find the other end of the
Pirate Ship. Once again, don't try and work out the logistics of how this end
sticks out this way up, but the end in Subrosia also sticks out this way up...
Enter and talk to the Pirate inside, who had a slight accident with a sandstorm.
He tells you that his skull may be quite helpful. To find it, exit the ship and
go right, then keep on going up until you hit a little oasis. Here you will find
the skull, with his bandana still on, who insists on calling you "Matey". Aaar!
Pick him up, or bomb the not particularly convincing fake wall for a small fairy
fountain. The reason for this fountain wll become apparent soon enough, so dont
gobble up all the fairies just yet.

Right, pick up the skull. You target here is to carry him around the desert near
to every whirlpool until his teeth start chattering. Sounds easy huh! Wrong.
Whilst you have him in your hands, you can't use a weapon (except him - you can
chuck him at stuff though he'll complain about getting sand in his mouth if you
do!!)

Once his teeth start chattering, drop down that whirlpool. You'll end up in a
small cave and he will bounce off yer bonce. But sitting in the cave will be the
RUSTY BELL. Hurrah. But will this do? Only one way to find out. Pick up the bell
and head back to Subrosia.

SUBROSIA, AGAIN
---------------
Aaar me hearties. Talk to the Cap'n and he'll tell you that it most certainly
WON'T do. Time to take a trip to the Subrosia Smithy. Once again the Master's
eyes cannot be deceived, and once again you have to give a straight and to-the
-point answer. After a short wait (remember, that's why he's a Master, finest
smith in all the land) your Rusty Bell will become the PIRATE'S BELL - *GONG!*

Head back to the Cap'n and show him your nicely polished Pirate's Bell. He'll
immediately call for the Skull Pirates to sail once more. After a rather comical
scene with the Pirates getting somewhat seasick, head out the hatch and head
left off the gangplank.

WESTERN COAST
-------------
Head up twice from the ship and enter the small hut. Open the chest for ten
bombs. Wonder why they are here? Oh, wait. What about that OBVIOUSLY FAKE wall?
Bomb it, and step through, exitting the house. Stand on the stump and change the
season to Summer, then go back through and head down and left till you reach the
bottom left corner of the map. It has a Soft Soil patch on it, and some vines
which you can climb. So do so.

GRAVEYARD
---------
Here is the graveyard, a dark and forboding place filled with tombstones that,
when touches, release a ghini (or they might be called poes in this game, but I
won't dwell on that point). Head up twice and you'll see the entrance to Dungeon
7: The Explorer's Crypt.

DUNGEON 7: EXPLORER'S CRYPT
------------------------
Dungeon Item: ROC'S CAPE
Sub-boss: POES
Boss: GLEEOK
Essence: SEED OF LIFE

Hurrah, another essence of nature collected. This makes 7, only one more to go.
The Maku Tree will thank you (quite repetitively actually) for finding this
seventh essence, but he has had no dreams to tell you where the final one is.
Fortunately I, the Oracle of Secrets, know... Heheh! Ahem, yes anyway, you may
well have noticed the Piece of Heart to the right of dungeon 7. You now have the
means to get it. If you head back down to the hut with the treestump and change
the seasons to Autumn, then head up into the cave you pass on the way, then you
should find yourself back in the graveyard with the Rock Mushrooms now ripe so
you can shift 'em and get the Piece of Heart.

Looking at your map you should see that there are very few places you haven't
been. The most conspicuous of these is the large grey block of unexplored
terrain next to the Goron Mountains. Maybe you'll fnd something there...

Head to the Scent Tree in North Horon, then go down, left, up and through the
log door. This should place you next to the switch that extends the bridge in
Natzu Prairie. Head left from here, then up, and enter the tree door thingie.

TEMPLE REMAINS
--------------
This area, as well as having reasonably funky music, is the remains of the
Temple of Seasons. There is a Soft Soil patch hidden on this first screen with
the two Darknights if anyone is interested. Head up a screen, slashing
repeatedly at the Ball-and-Chain Trooper to kill him, then leap over the pits to
the right. Head up and right through the tektite-infested ruins. Stand on the
stump and change the seasons to Autumn. Then head left twice and up, over the
pits which have been filled in with leaves. Then head down to the second stump
and turn the season back to Winter. Head up, over the pits, and use the
snowdrift to head down. Step in the Subrosian Vortex.

SUBROSIAN VOLCANOES
-------------------
Ow its hot here, but fortunately Link's tunic seems to be more than able to keep
out the heat of active volcanoes. He's obviously upgraded it since his first
outing as Hero of Time (see Ocarina of Time if you have no idea what I'm
waffling about). Head up the steps and into the cave, where you find a blue-clad
Subrosian chucking stuff into a small pool of lava. You'll notice that he chucks
in stuff that you can collect throughout the game: iron-shaped ore, shields,
swords, fish, plus other stuff. The most perplexing item I saw him chuck in,
however, was a BLUE BOXING GLOVE. Has anyone found a blue boxing glove in their
game? If so, what does it do? Anyway, chuck a bomb into the pool of lava and
you'll set the volcanoes flaring. This will kinda destroy the Temple Remains
even more, but it will allow you to continue on with your quest... Head out the
cave and back through the Vortex.

LAVA-FILLED TEMPLE REMAINS
--------------------------
Head up a screen and bomb the wall for an easy Piece of Heart, then head out,
right, and down to the stump. Turn the season to Summer and head right, either
avoiding the Lyonells (if you still have the Wooden Sword) or chop them to bits
(if you have the Noble Sword) and climb the vines. Jump over the lava and head
left, then up into the doorway. Use the Magnetic Gloves to work your way over
the pits, then head up the stairs. Unusually, there are no Grass Hoarders hiding
around. Up the stairs, push the right boulder down, the top left boulder left,
and the bottom-left boulder down, then cross the catwalk. Push the bottom
boulder you see next up, then head round to the left and push the top boulder
right. head up the steps.

The screen you emerge on has two lyonells on it. Either kill or avoid them and
head left, going down the next set of steps. Avoid the Grass Hoarder (knew there
had to be one hiding somewhere) and make your way up to the steps by taking the
top route round the pits. Go up the steps and carry on left. You'll find a
little tower with two fairies in it (useful if the Lyonells kicked your butt),
and a Vortex. Step into it.

SUBROSIAN VOLCANOES 2
---------------------
Back in scorching Subrosia, head up two screens to face the final proper dungeon
in the game and collect the eighth Essence of Nature. Welcome to Dungeon 8 - The
Sword and Shield Maze. Incidently, before you enter you may want to spend a
couple of seconds playing with the dungeon's eyes, which follow you. The appeal
of this quickly wears off, but I thought I'd mention it!

DUNGEON 8: SWORD AND SHIELD MAZE
------------------------
Dungeon Item: HYPER SLINGSHOT
Sub-boss: FRYPOLAR
Boss: MEDELOCK
Essence: CHANGING SEASONS

With the final Essence of Nature collected, the Maku Tree returns to his former
power. Exit Subrosia via the Vortex, then use Gale Fruit to warp back to Horon
Village. Go and see the Maku Tree and he will give you the Huge Maku Seed.

STOCKING UP
-----------
It's time to go and face Onox, but before you do I recommend two things.
1) Head to Sunken City with 300 rupees and buy a Magic Potion from Syrup's
Potion Shop
2) Collect all the Pieces of Heart you can find and get all 14 Heart
Containers. You will find a list below.

A PLOT REVEALED
---------------
When you think you are ready, warp to North Horon's Scent Tree and head down,
left, up, up, left, up and left. This should place you on the screen with the
two darknights and the soft soil. From there head up, left, and up. The Maku
Seed will dispel the darkness, and that strange cowled figure will apear and
tell you all is for naught. Then it will turn into Twinrova. They give Link a
warning that the Flame of Destruction will soon be lit, and that this rite will
return the Evil King to the world. The Maku Tree will contact you briefly and
urge you all the more to save Din, now that the evil behind her kidnapping has
become more apparent.

Head up, avoiding the Lyonells, and enter Onox's Castle.

ONOX'S CASTLE
-------------
Onox's Castle is fairly straightforwards. It consists of one long chain of rooms
that hold enemies. From the first, enemy-less room, head up and defeat all the
wizzrobes in the room. When you hear a chime, head up. Kill the floormasters and
the darknights in this room. When you hear the chime, head up. Here you will
find our old friend Facade, who has obviously received a promotion frmom
guarding the Snake's Remains. Kill her in the usual way (bombs) and collect the
fairy that she drops. Then head up after the chime.

The next room has no enemies and a lot of green pots. Break the pots to stock
up on everything, then head up through the door for the final encounter.

Here you wil find Din, still encased in crystal. This crystal proves to be
naught but an illusion however, and you almost avoid being hit by a big flail.
And I do mean BIG!! It is Onox! He says he is going to crush you like a fly. I
think not!

ONOX
----
Onox has a big spiky flail which he swings around like a Ball-and-Chain Trooper.
Avoid it 'cos it does a lot of damage. Charge up a Spin Attack (you can't hurt
him with normal sword slashes) and when he throws the ball at you, dodge out of
the way then nip in and release the Spin Attack. He'll also pound the floor
which will drop rocks from the ceiling (surely compromising the structural
integrity of his castle, but I won't linger on that point...). Unlike the
pounding that Gleeok does, you are safe to stay on the floor when Onox lands.

After several hits, Onox will flash and make the "dead boss" noise. He is not
dead of course. He will summon Din's crystal, which will then spin round him.

ONOX 2
------
Don't hit the crystal with Din in. You'll get a shock (literally) if you do.
Instead whip out the Rod of Seasons and bat the crystal away, then do the old
Spin Attack thing again. Four or five good hits will see him off. Din's crystal
will be left. Walk up to it to rescue... no wait... the floor is collapsing...

There is no point trying to avoid falling down the holes. Leap heroically down
the nearest one to face Onox again... How is he still alive after the pasting
you've just give him. You're about to find out... It seems that Twinrova has
summoned Onox from the Dark Realm where the Evil King is imprisoned. He is in
fact a Dark Dragon. This is gonna be tough... But you are the Hero of Time...


ONOX 3
------
This fight is tough so I hope your Magic Medicine hasn't been used up yet. If it
has I recommend getting some more or retrying. Onox the Dragon's weak point is
that crystal on his head. You have to beat him by leaping on his hands then
leaping across at holding up while slashing with your sword. Don't try a Spin
Attack because you don't have time to charge it. When you are on the floor you
have four attacks to contend with:
1) Onox will try and crush you with his claw. Leap out of the way then leap on
the claw so that you can reach his forehead.
2) Blue Fire: Onox aims blue fire at you and spits it from his mouth. Stay in
one place as he does this then move aside at the last second so the flame misses
you. He will spit flame four or five times depending on how he feels.
3) Claw Rush: This is nasty. Onox will swoop to the side of the screen then rush
one claw across the rake evrything in its path. You just have to stay in the
opposite corner where you should be safe.
4) Red Fire: Onox spits lots of nasty red fire from his mouth. Its hard to
avoid and causes quite a bit of damage, so just get out of its way as best you
can.

Several hits to the head later and Onox finally crumbles to the floor, but not
before he tells you that you are too late. The Flame of Destruction has been
lit.

You have managed to rescue Din though, and she descends from the ceiling in her
blue crystal. Walk up to her and she will burst free, thanking you for rescuing
her. You are now a true hero. Sit back and watch the endgame sequence...


*****
TO BE CONTINUED IN THE LEGEND OF ZELDA: ORACLE OF AGES
*****


4 - ITEMS/EQUIPMENT
-------------------

Items so far:

Wooden Sword: Mark of a hero.
Noble Sword: A sacred blade.

Wooden Shield: A small shield.
Iron Shield: A large shield.

Seed Satchel: A bag for carrying seeds.
Ember Seeds Fire burns within.
Mystery Seeds Producer of unknown effects.
Scent Seeds Aroma therapy?
Pegasus Seeds Legendary Speed.
Gale Seeds A windy trip!

Bombs: Very explosive!

Boomerang: Always comes back to you.
Magical Boomerang: A remote-control weapon.

Rod of Seasons: Best used from atop a stump.

Shovel: A handy tool.

Power Bracelet: A strength booster.

Ricky's Flute: A flute for calling Ricky!
Moosh's Flute: A flute for calling Moosh!
Dimitri's Flute: A flute for calling Dimitri!

Roc's Feather: A nice lift.
Roc's Cape: A wind-riding cape.

Master's Plaque: Proof for the Master.

Magic Potion: Fill your heart!

Gnarled Key: Key the Maku Tree gave you.

Floodgate Key: Opens the floodgates.

Spring Bananna: A fruit with a sweet smell.

Dragon Key: A dragon-shaped key.

Jewel: Treasure from a bygone age.

Slingshot: Used to shoot seeds.
Hyper Slingshot: Shoots in three direction.

Bomb Flower: Use with care.

Treasure Map: Shows treasure on your map.

Magnetic Gloves: Magnetically attractive!

Blue Ore: Valuable metal.

Red Ore: Valuable metal

Hard Ore: Used to forge something.

Rusty Bell: A rusted treasure.

Pirate's Bell: Rung to signal a departure.

Maku Seed: Evil-cleansing sacred seed.


*****


5 - PEOPLE
----------

People you should have met so far:

Link: The Hero of Time. You get to name his what you will.

Maple: The trainee witch. You bump into her (quite literally)
throughout the game.

Din: The Oracle of Seasons has been kidnapped by General Onox.

Onox: The General of Darkness. He has kidnapped Din. You need to
find him.

Bippin and Blossom: They have just had their first child, and live in Horon
Vilage.

Mayor Ruul: The Gasha fanatic and head of Horon Village

Mrs. Ruul: Lives in a Villa near Spool Swamp.

Sokra: The laziest man alive?

Holly: The cute, green-haired girl in the Forest of Winter

Seasons Spirits: These four spirits can imbue the Rod of Seasons with their
power.

Biologist: Lives in a house in Horon Village. Knows a lot about animals

Malon: Lives just east of the Gnarled Root Dungeon. Since Talon
has gone wondering off, she has to look after the cuccos.

Impa: Messenger from Hyrule, she is a familiar face for Link.

Rosa: The mysterious Subrosian girl. She shows you the way to
Subrosia.

Dive Master: Lives in Sunken City.

Ingo: A collector of vases.

Biggoron: A giant Goron and master bladesmith.

Syrup: Maple's tutor and owner of Syrup's Potion shop in Sunken
City, where you can buy Magic Potions and Gasha Seeds for
300 rupees each.

Guru-Guru: The Windmill Musicbox Man, playing a familiar theme.


*****


6 - TRADING SEQUENCE
--------------------


For helping the Biologist out you get:

CUCCODEX: The complete cucco fact book.

Take this to Malon and you will get:

LON-LON EGG: A girl's best beauty aid.

Give this to Maple and you will get:

GHASTLY DOLL: A creepy doll.

Give this to Mrs. Ruul and you will get:

IRON POT: A well-seasoned pot.

Show this to the Subrosian Chef and you will get:

LAVA SOUP: Molten hot soup.

Give this to Biggoron and he will give you:

GORON VASE: A fine vase made by a Goron.

Give this to Ingo and he will give you:

FISH: Market Fresh.

Give this to Grandpa and he will give you:

MEGAPHONE: Used to shout loudly.

Use this to wake Talon and he will give you:

MUSHROOM: Magically scented fungus.

Give this to Syrup the Witch and she will give you:

WOODEN BIRD: A realistic carving.

Give this to Clockshop Man and he gives you:

ENGINE GREASE: Best lubricant around.

Give this to Guru-Guru and he gives you:

PHONOGRAPH: What a tune!

Play this for the Deku in the Forest Maze and he tells you
a big secret!!! This is the end of the Trading Sequence!


*****


7 - HEART PIECE LOCATIONS
-------------------------
These are merely map co-ordinates. Just look at your maps screen. Letters go
across, numbers go down... It's that simple...

1) I-14 (Horon Village)
2) L-10 (Woods of Winter)
3) P-11 (Woods of Winter)
4) F-5 (Subrosia Market)
5) K-11 (Eyeglass Lake)
6) L-6 (Ruined Keep)
7) B-12 (Spool Swamp)
8) N-3 (Mt. Cucco)
9) B-14 (Graveyard)
10) F-2 (Temple Remains)
11) Maple has it (random location)
12) Gasha Tree (random location)


*****


8 - SOFT SOIL LOCATIONS
-----------------------

Again, follow the map co-ordinate system...

1) P-2 (Mt. Cucco)
2) C-3 (Tarm Ruins)
3) I-4 (Goron Mountain)
4) L-4 (Mt. Cucco)
5) P-5 (Sunken City)
6) E-5 (Temple Remains)
7) F-8 (Holodrum Plain)
8) A-9 (Spool Swamp)
9) J-9 (Eyeglass Lake)
10) F-10 (Holodrum Plain)
11) G-11 (North Horon)
12) M-11 (Woods of Winter)
13) A-13 (Spool Swamp)
14) I-13 (Horon Village)
15) P-15 (Samasa Desert)
16) A-16 (Western Coast)


*****


9 - MY SECRET TO LABRYNNA
-------------------------
Here is the password I got for completing the game. Use this as your SECRET to
start Oracle of Ages and play as me!!!

W > T S { 3 j y @ 8
n [] () { q 7 = M 3 <

{ = left arrow
[] = square
() = heart


*****


10 - SECRETS
------------
These are noted down like this:

Secret
------
/Secret Giver/Location (Labrynna)/ Secret Receiver/Location (Holodrum)/Reward


Ring Secret
-----------
/Red Snake/Vasu's Jewellers/Red Snake/Vasu's Jewellers/Rings transferred

Clockshop Secret
----------------
/Old Woman/Lynna Village/A man/Underneath the Clockshop/Master Sword

Smith Secret
------------
/Subrosian/Cave near Mystery Tree/Subrosian Smiths/Smithy/Mirror Shield

Pirate Secret
-------------
/A girl/South of Black Tower/A Skull Pirate/Pirate's Cave (SB)/Bombchu

Deku Secret
-----------
/A Deku/Deku Forest (PAST)/A Deku/Near Ruined Keep/Seed Satchel Upgrade

Rull Secret
-----------
/Old Woman/Plen's House/Mayor Plen/Horon Village/Lvl-3 Ring Box

Graveyard Secret
----------------
/A Ghini/Yoll Graveyard/Ghini/Near Adventurer's Crypt/Heart Container

Biggoron Secret
---------------
/A Goron/Rolling Ridge/Biggoron/Top of Goron Mountain/Biggoron's Sword

Subrosian Secret
----------------
/A Subrosian/Rolling Ridge/Gold Subrosian/Grass Cave (SB)/Bombchu

Diver Secret
------------
/Dive Master/Zora Village/Dive Master/Sunken City/Swimmer's Ring

Temple Secret
-------------
/Great Fairy/Wing Dungeon Ruins/Great Fairy/Temple of Seasons/A Ring

Super password:
Enter the following password into a new file under the "Secrets" selection. A Triforce will be next to Link at the main screen. You will start with the Victory Ring (Triforce Ring) showing you beat Ganon.
Information in this section was contributed by Chocobo World.

t b Heart S b $ g s Square /
Square f 4 ( ! Y $ ? ~ 7
Hint: See in the dark:
If you have not Ember Seeds and you need to see in the darkness, press Start or Select. For a very short while you will see all the paths that are not visible because of the darkness. Note: This does not work for hidden paths.
Information in this section was contributed by cm555.

Hint: Quick save:
Press Start + Select during game play to go directly to the save screen.

Hint: Hidden shop:
Play the game in a Game Boy Advance. Go to Lynna Village (Past) and find the locked door next to the Target Aim mini-game. It can now be opened, allowing access to a shop that sells all items for 100 rupees. In the shop, you can buy a Ring that is appraised to be the GBA Time Ring. It is described as "Life Advanced!" in its information. The shop will also sell a Gasha seed and a Mystery ring, each for 100 rupees.
Information in this section was contributed by Chocobo World and Corey DeGrandchamp.

Hint: Hidden mini-game:
Once you receive the Tune Of Ages, visit Lynna City in the past. Walk above the second brown tree from the left, then play the Tune Of Ages. You can now enter the fenced-off door of the store. This store sells Gasha Seeds, a Heart Container, and a Ring Box upgrade. Once you buy out all of the items in the store, a mini-game will be unlocked, allowing you to win great prizes. Note: This requires a lot of rupees -- this process is easier when wearing the Red Joy Ring, which allows you find large blue rupees in the ground worth 200 rupees.
Information in this section was contributed by Mesenka13.

Hint: Easy money:
After you receive the Shovel from the tower, go into town and start digging. You will find Fairies, Spiders, Snakes, Hearts and Money ranging from 1 to 100. Note: This works best in the past.
Information in this section was contributed by Nick Oliver.

Hint: Free items:
When Maple bumps into you throughout the game, try not to avoid it. You can obtain good things such as a Potion or a Ring from the scattered items. Be quick, as Maple goes for the Potion first. Use a sword and swing at the items to get them quicker.
Information in this section was contributed by Casey Snead.

After you have completed the Goron Dance, go back and do the dancing game again. If you choose gold, and do not make any mistakes, you will get a Ring (the first time). If you choose silver, and do not make any mistakes, you will get a Gasha Seed. If you choose Bronze and do not make any mistakes you will get 100 rupees.
Information in this section was contributed by SgtPepper1822.

A fairly simple way to find Green, Red, and Blue Rupees, Hearts, and monsters, is to go to one area with a large amount of land that can be dug. Once there, dig around the barrier of that one section so while you are digging, you will not accidentally move a screen and have to start over. Dig up the entire area, destroy boulders and dig under them, etc. I
Information in this section was contributed by Zach Vrchota.

Hint: Extra hearts:
If you are in a dungeon and low on hearts, find some hearts in bushes, then go to another room and return. Get the heart at the same spot that you originally found it. Repeat until all your hearts are full. In some cases this also works for other items. Note: This only works in certain parts of the game where anyone would place them (if they could).
Information in this section was contributed by cm555.

Hint: Extra Rings:
When the red snake in Vasu's shop lets you say a secret, enter the first fourteen letters/symbols of the secret that the red snake gives you. Then, go through every letter/symbol in the fifteenth spot in the secret. Many times the secret will be wrong or it will give you no rings. However, if you want to spend the time, it does work. When you finish just changing the last digit of the secret, change the last second, third, fourth, or fifth and see if you get more rings.
Information in this section was contributed by Brassmonkey1687.

Hint: Growing seeds faster:
The more enemies you kill, the faster Gasha Plants grow and the faster seeds reappear on Seed Trees.
Information in this section was contributed by Casey Snead.

Hint: Mending the Tuni Bell/Broken Sword:
This strategy best works when you mend the Broken Sword at Restoration Wall. When the Bumper Beetles appear, do not immediately start putting them in the pits. Instead, walk to the upper left pit, but keep slashing them away. When they get close, intentionally fall down the pit. You will end up on the other side. You can now slash all of them into the pit that you fell down into. Make sure to step on the button to extend your time. The Tuni Bell restoration has four Bumper Beetles. The Broken Sword requires eight. Make sure you extend your time two times for the Broken Sword.

Hint: Easy battles:
Get the Power Lv. 2 Ring from Maple, a Gasha Nut or on Crescent Moon Island (Past); and have the Noble Sword. You will be able to kill the most difficult of enemies easily.
Information in this section was contributed by hujet3.

Hint: Slayer Ring:
Kill 1000 enemies and talk to Vasu in the Ring Shop. He will give you the Slayer Ring.
Information in this section was contributed by Casey Snead.

Hint: Victory Ring:
Successfully complete both games and defeat the Ganon. Once you start the next game, you will have the Victory Ring.
Information in this section was contributed by Brian Penglase.

Hint: Ring list:
Information in this section was contributed by Zach Vrchota.

100th Ring
Armor Ring L-1
Armor Ring L-3
Blue Holy Ring
Blue Joy Ring
Blue Luck Ring
Blue Ring
Bomber's Ring
Bombproof Ring
Charge Ring
Cursed Ring
Discovery Ring
Energy Ring
Expert's Ring
First Gen Ring
Fist Ring
Friendship Ring
Gash Ring
GBA Time Ring
Gold Joy Ring
Gold Luck Ring
Green Holy Ring
Green Luck Ring
Green Ring
Heart Ring L-2
Light Ring L-1
Light Ring L-2
Like Like Ring
Maple's Ring
Moblin Ring
Octo Ring
Peace Ring
Pegasus Ring
Power Ring L-1
Power Ring L-2
Protection Ring
Quicksand Ring
Rang Ring L-2
Razor Ring
Red Holy Ring
Red Joy Ring
Red Luck Ring
Roc's Ring
Slayer's Ring
Snowshoe Ring
Spin Ring
Toss Ring
Victory Ring
Wealth Ring
Whimsical Ring
Whisp Ring
Zora Ring
Hint: Biggoron sword:
Successfully complete Legend Of Zelda: Oracle Of Seasons. Get the password to enter in Legend Of Zelda: Oracle Of Ages. Successfully complete that game to get the password to get the sword. Return to Legend Of Zelda: Oracle Of Seasons and give the password to Biggoron. He will make the sword and give you a password to use it in Legend Of Zelda: Oracle Of Ages. Give that password to the Maku Tree person and she will give you the sword to use in that game.
Information in this section was contributed by THE MUSKA 100.

Hint: Noble sword:
Finish trading all the items that you get from people. Once you have gotten the Broken Sword, go to Patch on Restoration Wall and do his ceremony to fix it.
Information in this section was contributed by THE MUSKA 100.

The entire trading sequence to get the L-2 Sword (Noble Sword) is as follows.

1. From L1- Spirit's grave, go up one screen and left one screen. Lift the rock and talk to the ghost. Then, push the gravestone up and go down the stairs. Talk to the ghost. Go up the stairs and talk to the ghost one more time to get the Poe Clock.
2. Stand in front of the Maku Sprout (Past), go down two screens and left one screen. Enter the house and show the postman the Poe Clock. He will give you the Letter Stationary.
3. From the house were the postman was (Past), go left two screens and enter the tiny house, which is actually the bathroom. Walk to the pit and give the hand the Letter Stationary. It will give you the Stink Bag.
4. On the lower right corner of Cresent Island (Present), enter the hut. Give the Tokay the Stink bag. After dancing around the room, he will give you the Delicious Meat.
5. From the Ruins of Wing Dungeon (Present), go up two screens, right one screen, up one screen, and left one screen. Enter the Mask Shop and give the man the Delicious Meat. He will give you the Doggy Mask.
6. From the Mask Shop (Present) go right one screen, down one screen, and right two screen. Enter the house and speak with the woman. Give her the Doggy Mask and she will give the Iron Dumbell.
7. In the center house in Symmetry village (Past), go down one of the stairs in the lower corners. Give the man the Iron Dumbell and he will give you the Cheesy Mustache.
8. From the woman who gave you the Doggy Mask (Present), go up one screen. Give the man in the tuxedo the Cheesy Mustache and he will tell you the Funny Joke.
9. Go to where the man who told you the Funny Joke would be in the Past. Go into the house -- it should be dark on the inside. Tell the boy the Funny Joke and he will give you the Touching Book.
10. Bump into Maple. You will drop the Touching Book and she will give you the Magical Oar in return.
11. Give the Magical Oar to Rafton (the man who made you the raft), and he will give you the Sea Ukulele.
12. From the Maku Sprout (Past), go down one screen, left one screen, up one screen, jump the pit and exit left. Go down and switch-hook over the pits to exit down. Enter the cave and give the old Zora the Sea Ukulele. He will give you the Broken Sword.
13. Take the Broken Sword to Patch, complete the ceremony, and he will give you the Noble Sword.
Hint: Dungeon items:
Information in this section was contributed by ZeldaFan.

L1 Spirits Grave: Power Bracelet (L-1 in Ages)
L2 Wing Dungeon: Roc's Feather
L3 Moonlit Grotto: Seed Shooter
L4 Skull Dungeon: Switch hook (L-1)
L5 Crown Dungeon: Cane of Somaria
L6 Mermaid's Cave: Mermaid Suit (like a L-2 flipper)
L7 Jabu Jabu Belly): Long Hook (L-2 Switch Hook)
L8 Ancient Tomb: Power Gloves(L-2 Bracelet)
Hint: Defeating Eyesoar:
Switch Hook the big eye to stun him and hit him while he is stunned.
Information in this section was contributed by Chocobo World.

Hint: Defeating Head Thwomp:
Throw a bomb into the top of his head so that it places the red face towards you -- otherwise he will not get hurt.
Information in this section was contributed by Chocobo World.

A Peace Ring can be found in a Gasha tree, which will help you defeat the Head Thwomp. This ring keeps a bomb in your hands from exploding -- the fuse does not light until you let go of the bomb. This helps when fighting the Head Thwomp. However, it might take a long time, so only use this trick if you are willing to spend many hours playing the "baseball" game and planting Gasha Seeds.
Information in this section was contributed by Grant Schroeder.

Hint: Defeating Octogon:
Above water, hit the face with the sword. Underwater, shoot the face with Scent Seeds.
Information in this section was contributed by Chocobo World.

Hint: Defeating Plasmarine:
Long Hook him when he shoots a beam so he gets hit by it.
Information in this section was contributed by Chocobo World.

Hint: Defeating Pumpkin Head:
Destroy the body and throw the head to hit the ghost.
Information in this section was contributed by Chocobo World.

Hint: Defeating Ramrock:
There are four sets of hands he uses.
Information in this section was contributed by Chocobo World.

Hands One: Hit his hands into his head.
Hands Two: Shoot Scent Seeds off the back wall so they hit the back of his head.
Hands Three: Put bombs down where his hands will clamp together.
Hands Four: He will throw one ball hand. Grab the other and pull it back as far as it will go, then release to hit him.
Hint: Defeating Shadow Hag:
Face away when she forms and shoot Scent Seeds off the wall to hit her.
Information in this section was contributed by Chocobo World.

Hint: Defeating Smog:
Set blocks in the correct places to make the small clouds merge, then hit him.
Information in this section was contributed by Chocobo World.

Hint: Defeating Veran:
During the first fight, shoot Mystery Seeds at the queen. When Veran appears, long hook her, then hit her with the Sword. During the second fight Veran is now flying. Equip the Feather and Sword. Dodge her fireballs, and just hit her with the Sword. During the third fight she transforms between a turtle, a spider, and a bee. Only hit the turtle with your Sword when the head is out. When she is a spider, drop bombs by her. When she is a bee, just attack with the Sword. Attack her bee swarms for Hearts.
Information in this section was contributed by Chocobo World.

Hint: Defeating Twinrova and Ganon:
During the first fight hit the fireballs at the ice one and vice versa. During the second fight, do spin attacks on the merged Twinrova until she is stunned, then shoot Scent Seeds. During the third fight you must have the Level Three Sword (Master Sword) to hurt Ganon. Keep doing spin attacks on him. If the floor turns swirling blue, it means your D-pad is reversed (Up is Down, Left is Right). Do not turn off the game -- wait for credits to complete and get the Hero's Password. It helps you complete your ring collection.
Information in this section was contributed by Chocobo World.

Hint: Defeating Ganon:
Do your spin attack when he is about to do an attack or after he does an attack. If he turns blue, you will be transported to a blue room where your controls will be set to the opposite of normal. Hit him your spin attack until he admits defeat. You will have to dodge and hit, or hit and run. The best item/ring to have are the Master or Noble Sword and the Red Ring.
Information in this section was contributed by Gunstock60.

Hint: Defeating mini-Bosses:
Information in this section was contributed by ZeldaFan.

Gigantic Ghost (L1 Spirits Grave): Hit the little ghosts so they will not hit you and avoid getting slow and disabled sword. Hit the big one about four times to kill him.
Swoop (L2 Wing Dungeon): When he flaps very fast he will hip drop. Hit him when he is down. Make him land on the blue or he will make holes. Six hits are needed to defeat him.
Subterror (L3 Moonlit Grotto): Use the shovel to dig the lump out of ground and hit him with the sword.
Big Armos (L4 Skull Dungeon): When he throws his sword, walk by him so the sword hits your shield. When you ditch the shield, hit him with your sword.
Fetch Dog (L5 Crown Dungeon): Dodge his ball throw. Pick it up with the Bracelet and throw it at him.
Bigmouth Dragon (a.k.a. Vire) (L6 Mermaid Cave): Hit him with a sword until he becomes two little things. Use the Feather to jump and hit them both to kill them. He is in both games in L6.
Fish (L7 Jabu Jabu Belly): Hit him with Scent Seeds to sink him to your level. Then, hit him with the sword in the antenna.
Blue Stalfos (L8 Ancient Tomb): Hit his balls with the sword and make him vulnerable. Then, hit him with sword.
Hint: Stealing from Maple:
Use the following trick to learn if Maple has anything worth stealing. If Maple has rare items such as Rings, Seeds, Heart Pieces, and Potions, she will zigzag on her broom a lot more complexly. If she has not so good items, she will zigzag a lot less complexly. If she has more than one rare item she will zigzag even more, as if to avoid you.
Information in this section was contributed by Threefiddy124801.

Hint: Horon Village: Empty hidden room:
Go behind the Clock Man's House and dig with your shovel. You should find a stairway. Go down the stairway to find the empty room.
Information in this section was contributed by Fumbin5.

Hint: Temple Of Seasons: Empty hidden room:
You can also go in the waterfall in the Temple Of Seasons just behind the platform where you retrieve the Rod Of Seasons to find an empty hidden room.
Information in this section was contributed by Fumbin5.

Hint: Cracked walls:
When in the Level 2 dungeon and up, look for cracked walls that you can blow up with bombs. You need to blow these places up to finish the dungeons. Most of the time there will be monsters and a path to a Small Key behind the wall.
Information in this section was contributed by Zach Vrchota.

Hint: Change an enemy:
Find one of the green cactus-like enemies that electrocute you if hit with your sword. Use a Mystery Seed on them to change them into something else. Even if you do this, however, you still cannot hit them with your sword.
Information in this section was contributed by cm555.

Hint: Blob messages:
Find one of the moving green blobs below the place where you use one of the three pets you obtain. Use a Mystery Seed on it and it will say some interesting things.
Information in this section was contributed by Shane Sprenger.

Glitch: Stuck in wall:
Once you have the level 2 sword, go to Lynna City. Enter the house where the mailman was located. Look to the right to see three bookcases with no books. Cut the bookcases and there will be pushed down buttons. After that, cut the floor one step down for stairs to appear. Equipped the Roc's Feather and hop over the stairs. You will end up stuck on a wall, not able to move and end up at the house of the man who makes the raft.
Information in this section was contributed by ANUBIS1987.

Glitch: Loop in Mailman's House #2:
Slice your sword sideways in front of the bookcases and stairs will appear. Go through them and you will end up back in his house.
Information in this section was contributed by Leah4061.

Glitch: Changing bookcase:
In the past, go to the house with the three empty bookcases next to two drawers. Slice sideways to find stairs. Slice into the bookcases to smash a pushed switch, then push forward to make the bookcase change into a pot that you can pick up and smash.
Information in this section was contributed by Penguinflying.

Glitch: Throw the bookcases:
In the past, go to the house in Lynna City north of the mermaid/Link statue (formerly occupied by the mailman). Grab one of the bookcases on the right with your power glove. Glitched staircases will appear, and you can also toss the bookcases around.
Information in this section was contributed by Pneuma.


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