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beyond the beyond

this is for cheat codes for this game


Hidden introduction (US version):
Press Up + Triangle at the Camelot Software logo to see the FMV sequence at the beginning of the game.

Bonus party members and items (Japanese version):
Hold Right and press Circle, Triangle, X , Square, X, Triangle, Circle, X, Circle, Square, Start when "Press Start" appears during the opening sequence.

Hint: Getting Percy back:
You will fight the Black Knight near the end of the game in the Sand Caves just before the exit, . This is really Percy. When he attacks, run away. Keep running until the curse is broken and Percy will join the team again.
Information in this section was contributed by JP M.

Hint: The Light Orbs:
Ever wonder what those light orbs given by the god's assistant were good for? The orbs can also be used for Speed Traveling: When you've cleared Arawan's Tower and have gotten at least 6 characters, you can travel very quickly to towns and places you've visited. Put the unwanted 6th player in the town you've visited and want to visit. Then get one of your players to use his/her Light Orb. Teleport to the town instantly.
Information in this section was contributed by Iwata Shoji.

Hint: Easy level up:
Have Tont (secret character), high levels on everyone (16-18), be at Marion Castle after freeing the guards from the bridge, at least enough to buy herbs (10 each) and rest at the inn (50). For magic, have you at Fire Lv2, Sampson just attack but must hit, Annie Holy Light Lv2, Edward: Ice Lv2, and Tont Titan Lv1. You have to be in manual and fight in the order you see the character's name. After you meet those requirements, Go in to the castle and stay on the first level. Walk around the room until you fight someone, but do not get too far from the door outside. You may have to go into a room to get a battle. Make sure you can win the battle with one round of your characters. Then, fight two battles and do not get killed. Go into the town and rest for 50. The battles will give you several hundred. Then, return to the castle and repeat the process until you are at the level you wish to be at.
Information in this section was contributed by Josh, Chris, and Dustin.

Hint: Access to treasure chests:
Remember all of those treasure chests that you could not access without a certain key? Well, it just so happens that the key is located in the cave of the sleeping dragon. Go get the key and you now have access to all of the treasure chests and the mighty dragon sword. But note that the key will not be there until you have reached the enclosed valley.
Information in this section was contributed by Iwata Shoji.

Hint: Treasure chest locations:
Information in this section was contributed by Iwata Shoji.

In the cave of the sleeping golden dragon. Go to the house where a treasure chest with the sword awaits you.
There are two chests in Bandore. One is in the upper floor of the inn. The other is located in the dungeon cells of the castle.
There is one in the magical village of Simone. Go in the tree and there will be a treasure chest on the bottom 2nd floor.
Hint: APS (Active Playing System):
Your characters may be able to perform special attacks by pressing special button sequences. The only reliable one is rapidly pushing X either:

Before a character is about to attack (resulting in a double attack)
Before a monster is about to attack (resulting in a guard or counterattack)
Before a character recovers from grogginess (resulting in gaining more VP).
Another suggestion is to hit X repeatedly while either holding Up or Down. Holding Up when a blue diamond appears result sin the double attack and Down when the diamond is gold results in the super attack.
Information in this section was contributed by Iwata Shoji.

Hint: Running away:
Tired of fighting those monsters every 3 steps? Then run! Running is quite easy to do in this game and you are not penalized anything for it (except that you gain no exp. points, of course).
Information in this section was contributed by Iwata Shoji.

Hint: Making More Money (Japanese version):
If you are equipped with any of the magical rings, go ahead and sell it. However, make sure that it is equipped first. Once you sell it, you will notice that you are still wearing it and you are 7,500 gps richer. Keep on repeating the process until you reach 99,999 gps. Go out and buy stuff.
Information in this section was contributed by Iwata Shoji.

Hint: Items:

Resist Jewel
Magic damage halved. NOTE: Most jewels seem to only last for one battle, but this one, for some reason or other, lasts for the ENTIRE GAME. Be sure to use this one on all members as soon as you can - they can be bought from the "hidden merchant" in Bandore.
Mage's Potion
Gives back 20 MP - one person.
Healing Potion
Gives Back 30 VP - one person.
Reviving Herb
Revives one dead party member.
Smoke Bomb
Let's you escape a battle. Won't work on bosses.
Critical Jewel
Increases critical hit % - one person
Critical Orb
Increases critical hit % - all members
Counter Jewel
Counterattack % increased - one person.
War Amulet
DF/AG up - all members.
Tempest Jewel
Double attack % increased.
Mage's Jewel
Full MP - one person.
Healing Jewel
Full VP - one person.
Angel's Orcana
Full VP - all members - reusable, but will break (can be repaired by merchant).
Unicorn Horn
Unknown - one person - reusable, but will break (can be repaired by merchant).
Ring of Power
Increases Attack by 5 and casts Attack Level 1
Seraphic Ring
Cast Heal Rain Level 1.
Tempest Ring
Increases speed.
Slow Card
DF/AG down for enemies.
Wind, Thunder, Tornado and Flame Vase
Magical attack for ONE group of enemies.
Wind, Thunder, Tornado and Flame Card
Magical attack for ALL enemies.
Confusion Feather
Confuses enemies.
Confusion Powder
Same as Confusion Feather.
Illusion Powder
Increases chances of enemies attack missing.
Vision Crystal
Increases field of view (When traveling in overland).
Guiding Branch
Warps you to the exit of cave/temple.
Monster Bait
Increases your chances of fighting monsters for a short period (like you need that!)


----- Beyond the Beyond Walkthrough -----

Guide- Robert Paulson

This walkthrough contains directions on how to successfully beat the Beyond the
Beyond. This walkthrough also includes every possible secret I could find in the
game. This walkthrough can be used by anyone, but not for profit. Please email
me if there are any mistakes or if you have new information I can use, contact
me at rpaulson@mtlakes.csnet.net. This walkthrough can be recopied as long as
credit is given. This document Copyright 1999 Robert Paulson.

Version 1.2

Table of Contents
1. Corrections
2. Controls
3. Spells
4. Weapons/Armor
5. Walkthrough
6. Items
7. Credits

1. Corrections------------------------------------------------------------------

- 7-22-99 I have corrected many typos, and various other errors that were
located throughout my walkthrough. This is a very updated version, but I have
only changed my walkthrough up to the Sand Caves. Thank you for your cooperation
and best wishes in your game playing.

- 11-2-99 I have updated some armor/weapon values, items and added a Controls
section. I will try to have the Abyss finished by the year 2000.

2. Controls--------------------------------------------------------------------

* Directional Pad This moves the cursor in the selection commands menu and
moves the main character during the game.
* Start Use in opening menu. When you menu display is on press start to hide
it. When start is released menu pops back up.
* Select Nothing
* X button Calls up menu during travels and used to execute commands.
* Triangle button Use to talk to other characters or search.
* O button Button basically cancels your last command and answers "NO" when
asked a question.
* Square button - Nothing
* R1 L1 Talk to people or search.
* R2 - Nothing
* L2 Changes camera angle when you are in combat.

3. Spells-----------------------------------------------------------------------

Finn-

Escape: Will return the party to the entrance of a cave, level, or maze.
Fire: Throws a ball of fire at enemies. Level 1 and 4 will target one enemy
while other levels will target multiple enemies.
Heal: Will restore VP to a member of your party. Level 1- will restore up to 13
VP, Level 2- 20, and Level 3- 30 VP.
Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple.
Mystery: A random spell will be cast that can hurt, or help enemies
Steiner: Steiner attacks enemies with flame
Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while
the other levels will work on all opponents.

Annie-

Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2-
affects all allies.
Cure: Heals any harmful condition, like an antidote.
Heal: Will restore VP to a member of your party. Level 1- will restore up to 13
VP, Level 2- 20, and Level 3- 30 VP.
Heal Rain: Restores VP to all allies.
Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2-
affects all enemies.
Silence: Cancels the magic power of enemies. Level 1- affects one enemy, Level
2- affects all enemies.
Steal: Steals Magic Points from an enemy and gives to caster.

Prince Edward-

Attack: Allies strength is increased. Level 1-affects one ally, Level 2- affects
all allies.
Confusion: Confuses the enemy. Level 1- affects one enemy, Level 2 affects
multiple opponents.
Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while
other levels will target multiple enemies.
Ice: Throws a ball of ice at enemies. Levels 1 and 4 work on one enemy, the
other levels work against multiple enemies.
Silence: Cancels the magical power of enemies. Level 1- affects one enemy, Level
2- affects all enemies.
Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while
the other levels will work on all opponents.

Tont-
Attack: Strengthens an ally. Level 1-affects one ally, Level 2- affects all
allies.
Firedrake: A Fire Drake attacks all enemies.
Steal: Steals Magic Points from an enemy and gives to spell caster.
Summon: Summons a random monster to attack enemies. Level 1 affects one enemy,
Level 2- all enemies
Titan: A Titan is summoned to attack all enemies.
Tolle: A Wind creature is summoned to attack all enemies.
Undhine: Summons a giant monster to attack all enemies.

Domino-
Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2-
affects all allies.
Confusion: Confuses an enemy. Level 1- affects one enemy, Level 2 affects
multiple opponents.
Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple.
Slow: Slows down the enemy. Level 1- Affects one enemy, Level 2- affects all
enemies.
Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2-
affects all enemies.


Lorele-
Cure: Heals any harmful condition, like an antidote.
Defense: Increases the defense of an ally. Level 1- affects one ally, Level 2-
affects all allies
Heal: Will restore VP to a member of your party. Level 1- will restore up to 13
VP, Level 2- 20, and Level 3- 30 VP.
Heal Rain: Restores VP to all allies.
Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2-
affects all enemies.
Sleep: An enemy is put to sleep. Level 1- affects one enemy, Level 2- affects
all enemies.
Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2-
affects all enemies.


Percy-

Escape: Will return the party to the entrance of a cave, level, or maze.
Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while
other levels will target multiple enemies.
Heal: Will restore VP to a member of your party. Level 1- will restore up to 13
VP, Level 2- 20, and Level 3- 30 VP.
Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple.
Mystery: A random spell will be cast that can hurt, or help enemies
Steiner: Steiner attacks enemies with flame
Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while
the other levels will work on all opponents.

4. Weapons and Armor------------------------------------------------------------

Finn-
Weapon Armor
Short Sword-100 +5 Light Shield-70 +2
Middle Sword-280 +10 Wood Shield-110 +4
Long Sword-490 +15 Steel Shield-230 +7
Broad Sword-850 +21 Spike Shield-370 +9
Great Sword-1,500 +28 Heavy Shield-456 +11
Tempest Sword-2,200 +36 Battle Shield-620 +13
Rune Sword-3,000 +44 Mithril Shield-760 +14
Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17
Mystic Blade-8,500 +62
Counter Blade-10,000 + Cloth Jerkin-80 +3
Mithril Blade-12,000 +79 Leather Plate-140 +5
Dragon Blade- + 88 Bronze Plate-240 +7
Iron Plate-430 +10
Steel Plate-750 +13
Silver Plate-1,300 +16
Dragon Scale-2,300 +18
Mithril Scale-4,000 +21
*Evil Scale-12,000 +25
Hero's Scale- +

Samson-
Weapons Armor
Middle Axe-120 +4 Leather Bracer-60 +1
Steel Axe-300 +11 Gauntlet-100 +3
Broad Axe-520 +23 Power Gauntlet-210 +4 (+2pwr)
Tomahawk-870 +31 Rune Gauntlet-460 +9
Battle Axe-1,600 +41 Mazin Gauntlet-590 +12
War Axe-2,300 +48 Warrior's Gauntlet-640 +6
Tempest Axe-3,200 +54 (+5spd) Mithril Gauntlet - 720 +15
Rune Axe-5,300 +68 *Demon's Gauntlet - 900 +18
Earth Breaker-9,000 +89
Grimys Axe-7,400 +80 Bronze Mail-110 +3
*Demon Axe-13,000 +97 Steel Mail-320 +6
Chain Mail-590 +8
Heavy Mail-1,150 +11
Great Mail-2,000 +14
Mystic Mail-3,800 +17
Mithril Armor-6,500 +20
*Evil Armor-11,000 +25

Tont-
Weapons Armor
Wooden Rod-80 +2 Cloth Hood -50 +1 Cloth Garment-90 +3
Short Rod-250 +6 Leather Hood-100 +3 Travel Garment-150 +5
Bronze Rod-450 +11 Magical Hood-100 +3 Leather Garment-260 +7
Iron Rod-830 +18 Travel Hood-210 +5 Magic Cape-400 +10
Steel Rod-1,350 +23 War Hood-300 +6 Wind Cloak-720 +13(+2 spd)
Lunar Rod-1,780 +30 Wizard Hood-420 +8 Wizard Cloak-1,000 +16
Shd Rod-2,300+38,+2Def Mystic Hood-530 +10 Mystic Cloak-2,000 +21
War Rod-3,200 +46 Summoner Hat-680+12 Cloak of Light-3562 +21
Elder Wand-4,600 +52 *Death Hood-800 +15
Tempest Rod-6,200 +67(+3Spd) Gundalf Hood-656 +14
Stun Rod-6,200 +46
Drain Rod-11,000 +68
Defense Wand-8,300 +73
* Malicious Rod-14,000 +

Edward-
Weapons Armor
Wooden Rod-80 +2 Cloth Hood-50 +1
Short Rod-250 +6 Leather Hood-100 +3
Bronze Rod-450 +11 Magical Hood-100 +3
Iron Rod-830 +18 Travel Hood-210 +5
Steel Rod-1,350 +23 War Hood-300 +6
Lunar Rod-1,780 +30 Wizard Hood-420 +8
Shield Rod-2,300 +38 (+2Def) Mystic Hood-530 +10
War Rod-3,200 +46 Summoner Hat-680 +12
Mage's Staff-4,500 +51 *Death Hood-800 +15
Elder's Wand-4,600 +52 Gundalf Hood-656 +14
Tempest Rod-6,200 +67 (+3 Speed)
Stun Rod-6,200 +46 Cloth Garment-90 +3
Drain Rod-11,000 +68 Travel Garment-150 +5
Magic Staff-10,000 +69 Leather Garment-260 +7
Wizards Staff-8,800 +75 Magic Cape-400 +10
*Malicious Rod-14,000 + Wind Cloak-720 +13 (+2spd)
Wizard's Cloak-1,000 +16
Mystic Cloak-2,000 +21
Cloak of Light-3562 +21

Annie-
Weapons Armor
Wooden Rod-80 +2 Ribbon-40 +1
Short Rod-250 +6 Silk Ribbon-90 +3
Bronze Rod -450 +11 Holy Ribbon-160 +5
Iron Rod-830 +18 Angel Ribbon-250 +8
Steel Rod-1,350 +23 Goddess Ribbon-340 +11
Lunar Rod-1,780 +30 Athena Ribbon-480 +13
Shield Rod-2,300 +38 (+2 Def) *Devil's Ribbon-700 +10
War Rod-3,200 +46 (+14pwr)
Priest's Cane-4,800 +55 Floral Dress-70 +2
Tempest Rod-6,200 +67 (+3spd) Travel Dress-120 +4
Stun Rod-6,200 +46 Journey Dress-220 +6
Drain Rod-11,000 +68 Battle Dress-380 +9
Seraphic Cane-9,000 +81 Tempest Dress-700 +12
*Malicious Rod-14,000 + Fairy Dress-970 +15
Seraphic Robe-1600 +17
Goddess Robe-7250- +20
*Robe of Darkness-9,500 +20

Lorele-
Weapons Armor
Leather Glove-3,800 +50 Scarf- +9
Power Knuckles-6,600 +69 Silk Scarf-470 +11
Mystic Knuckles-9,500 +77 Power Scarf-730 +14
*Cursed Scarf-1,000 +14

Gi-1,700 +12
Battle Gi-3,000 +17
Dragon Gi-5,400 +21
Mystic Gi-7031 +24
*Shadow Gi-9188 +29


Domino-
Weapons Armor
Darts-2,500 +46 Bandanna-320 +8
Short Knife-3,300 +53 Sailor Bandanna-450 +11
Throwing Knife-4,900 +63 Wind Bandanna- +13
Dagger-6,000 +72 Storm Bandanna-750 +15
Mithril Dagger-6,800 +77 Oath Bandanna-880 +17
Mystic Dagger-9,000 +86 *Cursed Bandanna-950 +18

Soft Leather-1,800 +11
Hard Leather-3,100 +14
Strong Leather-5,700 +17
Pirates Leather-7,700 +19
Captain's Leather-11,000 +21
*Demon's Leather-10,000 +24

Percy-
Weapon Armor
Short Sword-100 +5 Light Shield-70 +2
Middle Sword-280 +10 Wood Shield-110 +4
Long Sword-490 +15 Steel Shield-230 +7
Broad Sword-850 +21 Spike Shield-370 +9
Great Sword-1,500 +28 Heavy Shield-456 +11
Tempest Sword-2,200 +36 Battle Shield-620 +13
Rune Sword-3,000 +44 Mithril Shield-760 +14
Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17
Mystic Blade-8,500 +62
Counter Blade-10,000 + Cloth Jerkin-80 +3
Mithril Blade-12,000 +79 Leather Plate-140 +5
Bronze Plate-240 +7
Iron Plate-430 +10
Steel Plate-750 +13
Silver Plate-1,300 +16
Dragon Scale-2,300 +18
Mithril Scale-4,000 +21
*Evil Scale-12,000 +25

5. Walkthrough------------------------------------------------------------------

1. The Village of Isla- Short Sword, Antidote, 2 Herbs, Light Shield, Flask,
Storage trunk

* After going through the introduction and dialog sequence, go to the south west
corner of your room and search the bottom left barrel for a herb. Galahad will
give you a flask. Your first task will be to go into the cave near the mountain
village and obtain the Spirit Water. The only clue he gives you is to go to the
right when you encounter a fork in the road. Then go to the Basement and search
the sword on the wall to find a Short Sword. Then look in the storage trunk.
Search the barrel under the Short Sword and the barrel to the left of the wood
for an antidote and herb. Make sure you take the 2 herbs and 4 antidotes with
you from the storage trunk. Also take the Light Shield with you.
* Be sure to look in places like pots, stoves, casks, armor/swords on the wall
and occasionally in bushes.
* Then go to the church to save your game. Then exit the town by using the south
exit. Go south and into the cave.

2. In the Cave near Isla village- Source of Wisdom, Spirit Water

* Once you enter the Cave of Spirits, you'll find that Annie has gone in on her
own. In the cave you will encounter monsters at every new screen and
occasionally at random. Make your way along the path until you see a forking
path. Take the right path, which will lead you to the Spirit Water. Go south and
then go to the far east wall. (The stairs to the east lead to a dead end). Then
go north and up the stairs. The Spirit Water is to the north. Use the Flask on
the water to get it. After getting the Spirit Water go back to the forking
paths. Now take the left fork and go down the stairs. On the next floor go up
the left path to get the treasure, a Source of Wisdom. Then take the other path
and go north up the stairs. Then go west to the stairs. On the next floor go
south to the stairs.
* At the lava pit Annie will be captured by a Kraken, don't worry. Your friend
dragon will tell you to do anything possible to save Annie. Simply use the
Spirit water on the lave pit. The Kraken will spit Annie out.
* Annie will then join you. Go back through the cave and go back to the village.

3. Back at Isla- Nothing

* After watching a sequence Percy will join you. After he joins save your game
at the church.
* Then head towards the town of Marion which is north. On your way you might
want to take this time to boost some of your levels and earn money. Be sure to
fight outside of town to get some money because you will need about 400 dollars
to buy equipment and money.

4. Marion - Ring of Defense, Smoke bomb, Prison Key, Royal Pendant, Monster
Bait, Helium Ring

* One of the best items here is the Monster Bait and Smoke Bomb. Each of these
can be sold for a lot of money which will help you early on in the game.
* Stock up on items and weapons because this is the last chance you will get.
While you are here go to the cemetery and search behind the northwest tombstone
to find the Ring of Defense. If you search the northern section of the flowerbed
in the castle compound you will find a treasure chest with a Smoke Bomb inside.
Look under the table in the second house to the right in the northwest section
of town, for a Monster Bait, which you can sell for some serious cash.
* Talk to the man standing south the northwest house for a sequence. After
stocking up go to the house where Samson came out of and go search under his
desk. Then go down the stairs and hit the hidden switch which will move the
tombstone and reveal some stairs. Go down those stairs and into the dungeon. As
you walk along the path you will fight two battles. The first battle will be
with a group of two bats and then a group of three bats. You will then come to a
rock which you group will move. Go down the stairs and continue north. After
this you will meet Samson.
* After another sequence he will join you. As soon as you go up the stairs go
the chains on the wall and search for a Helium Ring. In the cellars of Marion
Castle you will see Edward awaiting his rescue. The key to unlock his cell is
located in the next room to the left. You will have to fight Bandore troops in
order to get the Prison Key. Use the Prison Key on the cell door. Once the cell
is open Edward will join your group.
* Afterwards, on your way back to the underground tunnel, another sequence will
follow. The sorceress Ramu will end up casting a curse on Samson. This curse
will make it so Samson can not move, if he attacks the curse will deal him 1/4
damage of the attack or Samson will just attack regularly with no side effects.
* Your party will split up as soon as you enter the tunnel. Edward will give you
the Royal Pendant to show the pastor at the Border church. After you get out
head towards the church.

5. The Church- Resist Jewel, Antidote

* The church is located to the southeast of Marion.
* Enter the church and explore the forest on the eastern edge of the building.
You will find a treasure chest with a Resist Jewel inside. Use this on one of
your characters. It will reduce magic damage by half and its effects last
forever. Now enter the church and search the eastern barrels to find an
antidote.
* Show the pastor the Royal Pendant and he will lead you to Samson and Edward
* Next you will have to go and solve a puzzle by moving the blocks around to
solve the picture. Whatever you do don't go back before or after you solve the
puzzle, you will die. The ivy crown should be on top and the free space should
end up in the middle of the puzzle.
* After this save your game by talking to the pastor. Then go into the cave.

6. Underground- Blizzard card, Herb, Source of Agility

* Floor 1 * Once you enter the cave give Percy's items to another character
because he will leave you soon. Search the middle vase near the entrance of the
tunnel for a Blizzard card. After you open the gate Percy will leave you. Go
east to the stairs. Before you go up the stairs search the middle barrel for a
herb.
* Floor 2 * On the next floor go east and up the stairs.
* Floor 3 * Open the treasure chest to get a Source of Agility. The go back down
the stairs.
* Floor 2 * Go west and then north. At the fork, take the west path and talk to
Brother Thomas. Guide him out and he will allow you to save your game at the
inn. Then go up the east fork and up to the stairs.
* Floor 3 * On the next floor go east and outside.

7. Mountain Side Inn- Healing Herb

* Here you get a chance to go the Inn and save your game. Before you enter the
building itself search the eastern bush of the two directly above the well for a
Healing Herb.
* If you want you can go to the north cave. In this cave you will encounter a
sleeping dragon in the east which you will be unable to do anything about, yet.
The north path leads nowhere.
* The only option you have is to try the tree path.

8. The Tree Path- Steel Mail, Counter Jewel, Source of Life

* Go east through the forest until you see the tree. Go into the tree.
* Floor 1 * Follow the path on the first floor to the stairs.
* Floor 2 * On the next floor follow the path and just push the acorn in to the
hole and continue.
* Floor 3 * Go south and push the acorn into the hole. Then go up the stairs.
* Floor 4 * Open the treasure for a Steel Mail. Now go back down the stairs.
* Floor 3 * Go north and then take the east path. Push the acorn into the hole
and go up the stairs.
* Floor 4 * Now go push the acorn down, then go around and push it to the east.
Then circle around and push down to the intersection. Then go around and push it
into the hole. Then go up the stairs.
* Floor 5 * Go around the acorn and push it west to the intersection. Then push
it north until it just clears the closed in path. Now push the acorn to the east
leaving it so you can push it down. Then push it south and then west right above
the hole. The circle around the north and push it into the hole. Then go onto
the vine.
* Floor 5 Vine crossing * On the way crossing to the other tree take the first
vine down to get the treasure on the second to last floor which is a counter
jewel. Go north and then east which will allow you to cross over to the next
tree.
* Floor 5 Other tree * There will be many holes to jump in. Some of the holes
will have webs underneath them which bounces you back up. On the top floor fall
down the hole farthest to the west.
* Floor 4 * On the next floor go to the far east hole and fall down that.
* Floor 3 * On this floor go around and all down the hole two step west and one
north of the southern most hole.
* Floor 2 * Open the treasure for a Source of Life. Fall down the hole just
north of the treasure
* Floor 1 * Go to the hole farthest west. Then go one step south and then east
into the hole.
* Bottom Floor * Then exit to the south. Go into east and into the cave.

9. The Following Cave- Counter Orb

* Floor 1 * Head to the north taking each path that goes east until you reach
the stairs.
* Floor 2 * Take the path east, south and to the treasure. Open the chest for a
Counter Orb. Then go back up the path and continue going north until you reach
the stairs.
* Floor 3 * Go south down the path and then outside the cave. By this time you
be around level 8 or 9.

10. Zalagoon- Nothing in the town

* To reach the town walk northeast
* First go the Inn and save the game. Next go to the castle. After the sequence
you will be denied entrance to see the king or queen unless you take a test
which they will inform you of.
* Now is the only time to buy weapons or armor. If you do not have enough money
to buy weapons fight so you can get money.

11. The Sewers- Source of Magic, Smoke Bomb, Bronze Key, Herb

* You next step is to go into the sewers. Go into the well under the item shop.
Go south and search the barrel for a Source of Magic. Exit the sewer and go to
the Church. Go into the well south of the church. Cross the bridge to the south
and search the barrel to the west for a Smoke Bomb. Then exit and save your
game.
* Go into the well west of the Inn. Then cross the bridges and go east to the
far end. Go south, west, and then north. Instead of crossing the bridge that
starts to go to the east, walk into the water. Go east to the intersection and
go north underneath the wall to the other side. Work your way north along the
wall. Go into the water and then hop back onto the walkway. Go south, cross the
bridge going east and go south. Search the barrel for a Herb. Then walk into the
water and press down until the current takes you. Go west and climb back up.
Follow the wall east and then go up the ladder.
* This leads you to the bar. Search the Treasure chest for the Bronze Key. Now
work your way through the tunnel and go back underneath the wall. Climb back up
and cross the bridge going east. Follow the path until you reach the gate. Use
the Bronze Key to open the gate. Then go north and cross over to the west side
of the river. Go west and you will end up in the dungeon of the castle. Then go
north through the door and up the ladder into the castle courtyard.
* You will then meet Sir Bison. He will meet and talk with you. Then exit the
sewers and go to save your game. You can use the currents to get you back to the
entrance. On your way the messenger will tell you to go to the castle.

12. Back at the Castle- Nothing

* Go north until you reach advisor Glade. During the sequence Sir Samson will be
asked to see if he can lift a column to prove his identity. But since Samson is
cursed, he will be unable to lift the column and prove his identity. After a few
idle threats of execution you leave the castle. You are now unable to buy any
Weapons or Armor.
* Now you have to go back through the sewers to meet with the queen in the
castle's courtyard.
* Here she will give you the Magic Bean which you will need later on. Your job
here is done, so go to the Inn and save your game at the Church.

13. Village of Ophera- Monster Bait, Healing Herb, Smoke Bomb, Flame Card

* This little town is located in a desert to the southeast of Zalagoon and near
the ocean coast.
* Look in the top floor of the Inn under the table to find Monster Bait. Search
in the top left bush underneath the Weapon and Item shop for a Healing Herb.
Look in the top right house and search the vase for a Smoke Bomb. Go to the
house to the right of the church and search the vase for a Flame Card.

14. The Ancient Temple

* You probably noticed this temple on your way to Ophera. Ignore the Temple now
because the monsters are still powerful for you to defeat. However you will
later come back to this temple.

15. Luna- Nothing in Day

* The town of Luna is to the southwest. This town is one of the most unique
towns you will come across in this game. During the daylight, it does not seem
like much, but by night it is a party town.
* While you look around you might see some treasure chests simply lying around
but you will not be able to get them until night. To change the time to night
you need the Moon-Crescent which can be found at the Ancient Temple.
* You should not get the Moon-Crescent yet however. Instead you should stock up
on weapons and supplies. Go to the Vase Sellers and then go north through the
door and you will have a small sequence where a man lost his bosses Vase of
Life. After that save your game and go to the Inn. Then go north to a cave which
will lead to the town of Simone.
* An interesting money making trick is once you have about $2,000 or $3,000 go
to the Mystic Vase seller and buy as many as you can. Then go to the weapon
shop. Some of the Mystic Vases will be good vases like the Fire Drake Vase or
Tornado Vase. Sell these if you want. Then go to the person in the same room
with the Mystic Vase seller, he will buy your regular vases. You repeat this
procedure as many times as you want, but not after Discipline Island.

16. Cave North of Luna- Magic Emerald, Broad Sword, Power Gauntlet, Flame Card

* The cave is to the northwest of Luna. To get to Simone you will have to pass
through this cave. The cave has hard creatures so unless you are at a high level
you should have plenty of supplies.
* Floor 1 * As soon as you enter the cave, go north up the stairs.
* Floor 2 * On the next floor go south and out the door to find a treasure chest
with a Broad Sword in it. Next, go back through the door and continue going
north and through the hole in the wall and follow the path to the stairs.
* Floor 3 * On the next floor climb the vine to the left and continue north.
Climb the stairs to the next floor.
* Floor 4 * Go east and then south. At the two doors, chose the western one and
climb up the two vines going north. You should reach a ledge that has the Magic
Emerald on it. Get that and climb and go through the door on your right.
* Floor 5 * Go north and down the stairs.
* Floor 4 * Head south to the two doors again and this time take the eastern
door. Go through that and climb the vine, enter the cave and find the Flame
card, which is located in the Treasure chest to the north of the stairs. Once
you get that go up the stairs.
* Floor 5 * Take the stairs and head north to the next stairs.
* Floor 6 * On this level take the vine to the upper platform and go to the west
to find the Power Gauntlet. After that head south following the path and go
through the door.
* Floor 7 * Then climb the vines to the top and go through the flower bed and
into the door.
* Floor 8 * Then follow the path and at the fork take the east path. Then go
north and up the stairs.
* Floor 9 * Go north down the stairs.
* Floor 8 * Go northeast and then go down the stairs.
* Floor 7 * Go southeast and down the stairs.
* Floor 6 * Go south and out of the cave.

17. Simone- 2 Source of Agility, Antidote, Tempest Jewel

* To reach Simone walk southeast.
* Go to the Inn and save your game. Ghustan the merchant is on the second floor
of the Inn and has some new Armor for you to buy. Then go into the house to the
southwest of the Inn. Search the boiling pot for a Source of Agility. Talk to
the man outside the house to the north of the church who says his son is
missing. Go inside and talk to the woman. Then head west to another screen.
* Enter the house and talk to the man. He says that he needs the Magic Emerald
to complete his potion. Use the Magic Emerald and he takes it from you. After
the explosion talk to the blob who is inside the house and he will follow you.
Now exit the house and make your way to the left of the house. Wiggle your way
through the trees until you stand outside of the house to the left of where you
saw the treasure. The wall is hollow so push left and you will see the treasure.
Open it to receive a Source of Agility.
* Go back east to the other screen. Now head north to the mystic tree. Go north
and down the stairs. Go south into the room. The Antidote is in the most east of
the two vases that you can reach in that room. Then circle around and go down
the stairs that are located in the small room. Open the treasure for a Tempest
Jewel. Go back up the stairs. Go down the other staircase to the south. Go
clockwise and go down the stairs. Follow the path and go down the stairs. Go
north and talk to the head magician of the group. Samson's curse is still there
and only the master magician Zeon can break the curse. Go back up and exit the
tree. (The door that is locked cannot be opened until later on in the game.
* The path to the Mystic Rock is just north of the Inn. Follow the path and try
to break through.
* Just before you leave Simone your trailing yellow blob will turn into Tont the
mighty wizard. He will start at level one so go back and save your game again.
Exit Simone and fight four battles. If Tont's levels don't give high enough stat
boosts, reset the game and try again. (Each level the enhancements gained are
different). By this time Tont will have become powerful enough to survive a
trip back through the cave. Your task is complete so you can move on. After
exiting the cave head towards to Ophera.

18. The Ancient Temple- Smoke Bomb, Moon Crescent, Dragon Card, FireDrake Vase

* Go back to Ophera after getting Tont and save your game, go to the Inn, and
then stock up on supplies. The Temple can be found by going west to the
mountains and then north.
* Floor 1 * Enter the Temple and go up the stairs that you can just see in the
northeast corner of your screen.
* Floor 2 * Then on the top floor of the Temple go west to the far end of the
building and then north. Climb down the cine to get back to the first floor.
* Floor 1 * Go east and down the stairs.
* Bfloor 1 * On this floor go south down the steps, north and take the first
path going east. Follow the path counter clockwise and then go up the steps.
Then hit the first switch and follow the new path. Now hit the second switch but
don't follow the new path, but instead go east. Then go north and down the
stairs.
* Bfloor 2 * On this floor go south of the stairs and hit the switch. Then go
north and walk west around the outskirts of the floor. Then go south and hit the
switch. Go down the steps to the east. Follow this path east, south, east, and
then north. Open the treasure for a Smoke Bomb. After getting the treasure
follow the paths south to the bottom of the screen. Then go east, up the steps
and hit the switch. Then follow the new path east, north, and go down the stairs
to the next floor.
* Bfloor 3 * On this floor hit the switch to the south and then hit the switch
to the north. Then go east past the steps and follow the path on the outskirts
of the maze south, to hit the other switch located at the south end of the
floor. Then go north and down the steps just to your west. Then simply follow
the path clockwise and go up the steps. Then go south and down the stairs to the
next floor.
* Bfloor 4 * On this floor go northeast and hit the switch. Then go northeast
and hit another switch. Now go west and then go down the western steps. Now go
east as far as you can and then go south. Open the treasure for a Dragon Card.
Now go back up the steps and the switch closest to you. Now circle around
clockwise and hit the first switch that hit on this floor. Follow the path and
then go down the eastern steps. Follow this path until you see a fork in the
road. Go east and then go up the steps. Then down the stairs to the next floor.
* Bfloor 5 * Walk northwest and hit the switch. Then walk north and hit another
switch at the north end of the floor. Then back track and go down the steps near
the stairs. Follow the path west, north, east, north, west and then go up the
steps. Then go north and down the stairs.
* Bfloor 6 * Here comes the hard part. Try to follow these instructions
perfectly. On the last floor walk south to the second switch and activate it.
Then northeast and hit the switch. Then walk west and hit the switch. Now walk
west and then south along the west wall. Then climb down the steps. Follow the
path north and try to keep on walking north at every opprtunity until you reach
the top of the area. Then walk east, south, and open the treasure for a Moon-
Crescent.
* There is a FireDrake Vase on this floor but I was unable to figure out precise
directions. I figure if you want to get a FireDrake vase just get one at Luna.
Once you have the Moon-Crescent cast the Escape Spell or use a Guiding Branch.
Exit the Temple and go to Luna.

19. Luna at Night- Source of Growth, Healing Herb, Monster Bait, Critical Jewel

* While you are still outside of Luna use the Moon-Crescent to turn day to
night. Reenter Luna and you will see that the tide has receded leaving new area
for you to explore.
* Near the town entrance you will find the Critical Jewel. Go to the bar and
talk to the people there. Make sure you talk to the guy sitting down on the east
stool in the bar. If you don't, you can't make the trade. Then get the treasure
by climbing up the ladder to the north and get a Source of Growth. The ladder to
the northeast leads to a Healing Herb. Then go to the beach and talk to the
people. Also search the bottom left table to find Monster Bait. Then go to the
bottom of town and enter the doors to buy weapons and armor
* Save you game and leave Luna. Go back into Luna and go south and east to the
dock which has two men sitting down. One will offer you the Statue of Gaea for
the Moon-Crescent. Accept the offer because you will need it for your next task.
After trading the Moon-Crescent save your game.

20. Mist and Rainbow Valley- Angel Ribbon, Source of Vitality

* These valleys are located slightly to the south and east of Luna. Walk north
between the two mountain ranges. To reach the town of Jonowan you will need to
go through these valleys. The Mist valley is first.
* Go into the Mist Valley and head in northeast direction all the time. Once you
reach the top there are two paths perpendicular to the one you are on. Choose
the left path and get the treasure chest, which is the Angel Ribbon. Go back and
choose the right path. Go east and look for a stone dragon.
* You will see a stone dragon which has the unique ability to drag you across
the river. Go to the bottom right of this section and you will see one on the
shore. Go in front of it and it will bring you over. Work your way up and avoid
the dragons that will drag you back to where you were. Go north until you see a
dragon facing north. Go to the far right of him to be pulled to the east shore.
Then go east and north to be pulled up. Then go north again to be pulled up.
From where you are now go 1w 1n 5w 7s 1e 2s 1w 2s 1e and then south until you
are to the right of the treasure. Search the chest for a Source of Vitality.
* Then go north and you will be pulled to the east shore. Go north again so you
are pulled to the north shore. Now go west and then north until you see a little
place where you can go onto the northern ledge. Go onto this ledge and west so
you can be pulled to the southern shore. Go north and stay to the western edge
of land so the dragons will not pull you across. Soon you will reach Rainbow
Valley.

21. Rainbow Valley- Nothing

* This valley is rather simple. Start out by going west and north and work your
way up. Then go east under the waterfall, north and then west. Then climb the
vine to the north. Then go south and to the west and a dragon will pull you over
to the eastern shore. Then go north and make sure you don't get pulled over by a
dragon on the western shore. Eventually you will leave the Rainbow valley. Then
go southeast to Jonowan.

22. Jonowan- Source of Wisdom, Monster Bait, Cure Herb

* As you walk through town you will find out the Domino and his ship are on the
island. Also Ghustan the merchant is here, in between the two houses in the
north section of town. Then go to the house in the southeast section of town and
search the vase to find a Source of Wisdom. While your at the Inn search under
the table to get a Monster Bait.
* Go to the pond which is located to the west of Inn. Search the statue that you
find there. Then go to the north east corner and search from the middle of the
four rocks where the statue told you to search which is one east and three to
the north of the center of the four rocks. You will find another statue where
you can put the statue you obtained back at Luna. This will open a path to the
next island where you will get the Vase of Life. While you are here search the
bush that is one north of the middle of the four rocks for a Cure Herb.

23. Tower North-East of Jonowan- Vase of Life, Battle Dress, Battle Axe, Steel
Plate

* Walk east and then north to the Tower.
* Floor 1 * After crossing the bridge it will disappear. Go north to the tower.
Enter the tower and on the first floor is a statue where you can make the bridge
reappear if you want to go back.
* Floor 2 * On this floor there is only a circle of light around you. Everything
else on the floor is shrouded in darkness. There are fluorescent squares on the
ground. They suck your MP by 5. If a statue follows you, you must make it so it
goes onto a statue icon and stops following you. Also beware of holes in the
floor which will drop you down a level. Go east as far as possible, north, west
and up the stairs.
* Floor 3 * On this the lights are out, but the exit can easily be found in the
northwestern corner. As you follow the path east a statue will attach itself to
you. Go immediately south, and take any path going south. Attach it to the icon
in the southwest corner of the floor.
* Floor 4 * On this floor as you walk west you will find yourself being shadowed
by a statue. Simply take the northern path and deposit the statue onto its
symbol.
* Floor 5 * On this floor the statue will follow you early so just head south to
take care of it. When you place it on the icon make a u-turn north so you don't
get stuck in a space where you can't get out. Then go west to the stairs. Then
go back down the stairs and go east across the magic drain icon and you will
find a treasure chest with a Battle Axe. Then go back west and up the stairs.
* Floor 6 * From the stairs head north to two statues and above them will be a
treasure chest with a Steel Plate inside. Once you get this head back to the
stairs and then go east and take the closet northern path to the stairs
* Floor 7 * On this floor you will be followed right away so go 5w 4s 2e 6s 4w
4s 2e and you should see the statue in the middle of a magic draining icon and a
hole. Deposit the statue on the icon and go about 2 spaces west and then north,
you should see a chest, open it for a Battle Dress. Make your way to the
northwest corner. The exit will be here but first there is another statue that
follows you. Starting from one right of the new stairs go 6e 4s 2e 2s 6e 2s 2e
4s, and then south and the icon should be near you. Then go back to the stairs
and go up that to the next floor.
* Floor 8 * On this floor you must face the big boss so heal your party up as
soon as you are on the next floor. Go north to enter a sequence. Make sure your
levels are high for your characters. Constantly use fire spells or fire
cards/vases. The Water Demon has about 800 VP so this will be your hardest
battle yet. After beating him you go into a sequence where you meet Domino and
he gives you the Vase of Life which you need to use at the Ancient Temple. Cast
Escape to exit the Tower.
* Then exit the castle and go back to Jonowan to save. Go back through Mist and
Rainbow valley. Then go to Ophera to save your game.

24. Back at the Ancient Temple- Great Mail

* Go north into the Temple and north to the altar. Use the Vase of Life and it
becomes placed there. After doing that use the Magic Bean. A bean stock will
suddenly grow that will allow you to get to the upper reaches of the temple.
Go up a floor and then up the steps. Climb the vine to a new area.
* Here is another puzzle that you must complete. There are drops of water that
you must search and bring over to flowers and small leaves. This will allow you
to go to another level or cross over.
* Floor 1 * Go north to the droplet and search it and then go over to the flower
and search that so that the flower will grow. Climb the vine to the next floor.
* Floor 2 * Go south to the droplet and then carry it north to the flower.
* Floor 3 * Climb the vine and get the treasure chest, which contains the Great
Mail. Then climb back down the vine.
* Floor 2 * Then go northwest to the droplet and carry it southeast to the
flower. Then climb the vine which leads to the next floor.
* Floor 3 * On this floor go to the northeast corner and scoop up the water.
Then bring it east to the flower and climb the vine.
* Floor 4 * Now go north and scoop up some water and pour it onto the small leaf
to the south. Then go back to the water again and scoop it up and go to the
flower to the west. Pour the water onto the flower and go up the vine.
* Floor 5 * From here go west to the droplet and pour it on the small leaf to
the east. Follow the path to the next droplet and scoop some water up and pour
it on the small leaf to the north. Now go back to the droplet and scoop up some
water and then go to the flower to the west. Climb the vine to the next floor.
* Floor 6 * On this floor go east to the second droplet and scoop up the water
from the east side and then go east and pour it on a small leaf. Now go north to
the second droplet, scoop up the water and pour it on the flower to the
southwest. Now go up this vine.
* Floor 7 * On this floor go northwest past the droplet. Then go south to the
other side of the droplet. Get the water and go north to use it on the leaf.
From here follow the new path past the flower and then south to the water
droplet. Scoop up the water and pour it on the small leaf to the east of it.
Then go south and go down the vine.
* Floor 6 * Go east past the flower to the water droplet. Scoop up the water and
head northwest to pour it on the flower. Go up the vine.
* Floor 7 * From here go northeast to the water droplet and pour some onto the
small leaf to the north. Go scoop water from the drop to left and go straight
north to the flower and pour the water on it. Now climb the vine to the Tower of
Arawn also known as the Upper Ancient Temple.

25. Upper Region of the Ancient Temple- Tempest Sword, Light Orb, Ancient
tablet, Hammer

* The puzzle that you will encounter here is based on the concept of day and
night. The day blocks will be raised when you go through the night rooms and
vise versa.
* Floor 1 * Go north and take either the east or west path to get to the south
entrance.
* Floor 2 * Go clockwise and the south at the intersection to the stairs.
* Floor 3 * Go clockwise around and then out the south entrance. From the
circular 3d room go to the west and back in the door with the moon symbol on it.
Now go counterclockwise and go back down to the stairs that led you to this
floor.
* Floor 2 * Now go north and then east to get the Tempest Sword. Now go back to
the stairs and up again.
* Floor 3 * Then go north to the stairs and go up them.
* Floor 4 * On this floor walk north to the outside of the building. Now travel
east in the circular room. You should see the Hammer on the ground. Search for
it. Then go back out the moon door and walk along the west along the outer edge
of the west wall until you find the stairs.
* Floor 5 * On this floor walk north and go to the outside of the tower. Now in
go west to the crack in the ground and use the Hammer on it. You must be facing
it from one spot to the right. Now fall down the hole.
* Floor 4 * Walk west to the sun door. Walk around to the northeast. Then go
south to the stairs.
* Floor 5 * On this floor just walk north and go up the stairs to the next
floor.
* Floor 6 * On this floor go south and out the door to the south. In the
circular 3d room go east to the moon door. Once you are back inside travel along
the southwest wall. Follow the path to the stairs found in the middle of the
floor.
* Go north to a room with three shiny gems on the wall. Search the 1st will
restore your VP and 3rd one will restore your MP. Then search the middle one
which ressurects your party members. You will then meet Arawn who will explain
much to you. At the end of this sequence he will give each of your character's a
light orb and you will also get an ancient tablet. (One of many that you need)

26. The Shrine in Simone- Wind Cloak

* Arawn will transport you to a temple that is near Simone. The man will explain
what has happened to Arawn and he will lift Samson's curse. He will also clear
away the magical rock guarding the shrine in Simone so you can pass it by.
* After the sequence exit the temple. There is a treasure at the bottom right
hidden behind a tree. Open it for a Wind Cloak. Continue going following the
path west until you reach Simone. Save your game and go the Inn.
* Next take the north path that you passed on your way to Simone. You will come
out on the cliffs above Simone. Go north and into cave.

27. The Cave north of Simone- Healing Herb

* This cave leads you to the entrance of the cave that is almost directly south
of Zalagoon.
* Floor 1 * As soon as you enter go east and then north. Keep on going north
until you are at the top of the screen. Then go east, south and get the treasure
chest, which is a Healing Herb. Then go north and down the stairs.
* Floor 2 * On this floor take every passage possible that goes northwest. At
the end of the path go down the stairs. Go up the stairs to the next floor.
* Floor 3 * On this floor keep on heading north and then once your at the top
head west. You will soon see some soldiers. At the end there are two Zalagoon
soldiers that you must defeat. In order to pass through. These sub-bosses are
very hard so be prepared. These soldiers take about 500 VP each. After beating
them go west and a good distance north to Zalagoon.

28. Zalagoon- Guiding Branch, Iron Plate, Cure Herb, Music Box, Ring of Power,
Tornado Card, Heavy Mail, Monster Bait

* As soon as you enter Zalagoon you will notice that there is a lack of
activity. So first go to the Inn and then try to go to the castle. A messenger
will appear and will tell you to meet Bison whom you can reach through the
sewers. So now save your game.
* When you reach Bison he will instruct you to head to the courtyard and to
block Glades attempt to sue for peace with Bandore. However, be sure to take the
stairs down from Bison's chamber to reach a treasure room with a Guiding Branch,
Iron Plate, Heavy Mail and Cure Herb. The Heavy Mail is located on one of the
armors to the right. The Cure Herb is one barrel to the left of the center
barrel near the south wall. The Iron Plate and Guiding Branch are in the
treasure chests.
* When you enter the courtyard the king will grant Samson a second chance.
Samson will succeed and the king will finally accept the truth and agree to send
his forces to Marion. Here Glade will swallow a magical pill and transform into
a hideous monster. Make sure who have some Mage's Potions because this battle
will not be easy. Glade has about 900 VP.
* When Galade is defeated, the king will allow you to take whatever you want
from the castle. When you awake from bed search the western table for a music
box which has 46 songs for you to listen to! Take the stairs west of the king's
throne to his bedroom. Search the top right closet in the king's bedroom for a
Ring of Power. Go into the cook's room and search the fireplace for a Monster
Bait. Now go into the courtyard where Samson took his test of Strength. Now go
to right columns and search behind the top one for a Tornado Card.
* Now go outside and look in the weapon shop and buy some new weapons and armor.

29. The Dragon Cave- 2 Healing Herb, Smoke Bomb, Thunder Card

* Once you have defeated Glade and gotten everything you need head southwest to
the bridge. The bridge is west-southwest of the exit of the Cave North of
Simone. It appears that the Zalagoon forces are unable to cross. So now head to
the Dragon Cave. The Dragon cave is northwest of Zalagoon.
* Floor 1 * Follow the path until you cross the bridge and then go north to find
a treasure chest with a Healing Herb inside. Then go south until you see the
stairs and then go down them.
* Floor 2 * On the next floor go south and then across the bridge go up the
steps and then down the steps. Then go north across the bridge and open the
treasure chest for a Smoke Bomb. Then go south across the bridge, west, north
and into the hole. Then go north. Here you can look at the pretty tombstone and
sword. The treasure chest in the house is locked and you can't get it yet. So
then go southwest and fall in the hole.
* Floor 1 * You should see two indentations where you can fall down. Take the
one to the east. When you fall down you should see the dragon. Now go to the
east and then go back through the hole. Now go east until you reach the water
and then go south. Open the treasure chest for a Thunder Card. Then go north as
far as you can go and you should see the stairs. Go up them.
* Floor 2 * Go west and the north through the hole. Go north to the house and
fall down the hole in the southwest. Now take the west indentation. Open the
treasure chest for a Healing Herb. Go south through the hole and then follow the
path to the southwest to the exit. Once you are outside go south to the Mountain
Cottage and save your game.
* Now head back through the cave to the west.
* Floor 3 * Go west and down the stairs.
* Floor 2 * Go west, south, and down the stairs.
* Floor 1 * Go west and south to the now open gate. Then go southwest and go up
the stairs.
* Go south and out the building. Go south to the Border Church and you find out
that the pastor has been arrested for aiding you. Exit the Church and go south
to the bridge. Go into the building and down two floors. Here you have to fight
some Bandore soldiers. But once you defeat them the other soldiers from Zalagoon
can come across. The first group of two soldiers is easy, fight the warrior up
front and then the archer in back. The second group has four soldiers. The
soldiers on the left are weaker then the commander, the northeast archer, who
has 500 VP. Now exit the building and go northwest to Marion.

30. Marion- Smoke Bomb, Steel Key, Tornado Card, Mage's Potion, 2 Source of
Defense, Thunder Card, Source of Power.
* Return to Marion and you will see that the Zalagoon soldiers are winning. Go
to the Inn and save your game. Then go north and into the castle. Now go through
the door to the north.
* Floor 1 * You will see some Bandore soldiers fleeing. Follow them up the
stairs.
* Floor 2 * Go north and down the stairs the fleeing soldiers took.
* Floor 1 * When you reach the back gate you'll be helpless to stop the king of
Bandore who is escaping. From here go back up the stairs to the second floor.
* Floor 2 * Go through the door to the south, which leads to the balcony. Go
west, north, and climb the western tower. You will hear Ramue placing a curse on
someone (Percy). She kindly leaves some monsters for you to fight, two Ogres
and an Evil Summoner. Beat them and they will leave behind the Steel Key. Get
the key and then go to the eastern tower. Open it to find the King and his
advisor imprisoned. Then head back through the door. Now go back to the gate and
open it with the Steel Key for a sequence.
* After the sequence go down to the gate and use the Steel Key. Try to go
through the gate for a sequence. From the throne room go south and take the
eastern staircase to the king's bedroom. Search the left closet for a Tornado
Card. Now go back down the stairs and search the painting to the right of you.
Now go back down the southwest stairs to the first floor and go east to the
treasure room. Open the treasure chest for a Thunder Card, Source of Defense and
Mage's Potion. Now go to the room west of the stairs. Search under the table for
a Source of Power.
* Now exit the castle, buy new Weapons/Armor and save your game. Make sure you
buy a Rune Gauntlet. Now is the perfect time to go to Annie's house to store
some items that you don't need. Now go into the northwest house and search the
pot for a Source of Defense. Once you have done this save your game and go west
to the bridge.

31. Bandore- Healing Potion, Mage's Potion, Source of Growth, Monster Bait, Ring
of Revenge, Unicorn's Horn

* When you enter the bridge pass the guards and go across. On the other side of
the bridge Samson and Edward appear and rejoin your group. Remember to give
Samson the Rune Gauntlet to equip. Go up the stairs and there is a treasure
chest with a Mage's Potion and the vase contains a Healing Potion. Go up the
stairs and then search the vase in the corner for a Source of Growth. Now exit
the bridge.
* Now go northwest following the edge of the water. Now go southwest following
the water's edge. Cross the bridge to the south and then go southeast following
the stream. Once the stream stops go east and then northeast along the
mountains. When you the mountains stop go southeast along another stream. Then
go by the stream and go east-northeast to Bandore.
* Go to the Inn and search under the unoccupied table for Monster Bait. In the
top floor of the Inn is a treasure chest that cannot be opened until later in
the game. Go into the northwest house and talk to the people. Also search the
bottom right vase for a Ring of Revenge. Then talk to the person outside who is
outside the house by the east wall. Then go south and you will see the boy use a
secret entrance to go into the cave. Now go to the northeast house and search
the middle barrel on the east portion of the house to find a Unicorn's Horn. Now
go to the weapons shop, and then save you're game.


32. Bandore Cave/Castle- Flame Scroll, Chain Key, Angels Ocarnia

* Now go into the cave using the hole in the outer wall. From the entrance go
north past the first fork and at the second fork go to the left path and then go
north. Open the treasure chest at the end of the path for a Flame Scroll. Then
go back south and take the right floor north to the exit into the basement of
the castle.
* Bfloor 3 * From here head east to the opening north between the two barrels
then go follow the path to library. Fight the soldier for the Chain Key. Then
exit through the north stairs.
* Bfloor 2 * Follow the path to the intersection and a sequence will occur. Go
east to the gate and then south. Fight the enemy Archer and then go south out of
the castle. Go east along the castle wall and open the treasure for an Angel's
Ocarina. Go back into the castle and go east. Fight the enemy Archer and go
north. Fight another Archer and go north to the intersection. Go west to the
gate and then south. Go down the eastern stairs.
* Bfloor 1 * You are now in Bandore's dungeon. Go to the south row and go east
to the last cell. Use the Chain Key and talk to Sir Kevin. While your there you
may see a treasure chest in the next cell but you can't open it until later on.
Lord Kevin has a bunch of stuff to tell you. After he's done talking he tells
you to hide. So just go back up the stairs you came down.
* Bfloor 2 * After this I went to save my game and get refreshed, but if your
characters are up to it, go take the stairs to the west. You will end up in the
throne room. Go south and onto the castle balconey. Then go east to the Volcano.

33. Volcano- Silver Key, Gold Key, Death Hood, Critical Orb, Robe of Darkness

* Now go east and then follow the winding path. Soon a sequence will follow
where Shutat and Ramue trap you. They leave you four monsters to battle. Defeat
them and then Percy will throw you down the Silver Key which will let you open
the door. Now continue following the path east and go up the steps. Then go
north. As you walk north you should see a path going west. You will need to go
this way once you get the Gold Key. For now go east and follow the path into the
cave.
* Floor 1 * On the floor go north and then east, skirting the lava, to the
stairs in the northeast corner.
* Floor 2 * On this floor you start in the center of the cave. From here go to
the northwest corner through the lava for a treasure chest which contains a
Death Hood. From here go south until you reach the far end. Then go east and up
stairs.
* Floor 3 * On this floor walk east and take the first northern passage. Go
northwest through some lava and open the treasure chest. Inside is a Robe of
Darkness. Now go back down and take the second northern passage. Then go east
and up the stairs.
* Floor 4 * On this floor you start in the southern region of the map. Northeast
through the lava to a treasure chest, which has a Critical Orb. Now go back down
and then go clockwise and exit the cave.
* From here continue going northeast and follow the path. ( After going east for
sometimes you might notice a cave entrance that has a rock in front of it. It
supposedly leads to Zeal which you can later go to. However there is no known
way of getting in there so just bypass it ). Go down the steps following the
path go down some more steps. Soon you will have reached the core of the
volcano.
* A sequence follows with Yeon, the fat green guy and Sir Kevin. After they fall
into the lava go east to a short cave. Go inside and go northeast until you see
the gold key pick it up. You now have to go back to outside of the cave and go
to the place where the path I mentioned earlier was. Here you have a choice.
Once you're inside the cave itself you can cast escape. However this brings you
back all the way to the beginning of the windy path so you have to walk almost
all the way there again or you can just go back through the cave. You could also
walk all the way back through the cave. I cast escape because it takes less
time. Remember that to cast Escape you must also walk back into the cave.
* Once you cast escape you are transported to the winding path that took you to
the Volcano. Now continue going east until you meet the fork that I mentioned
earlier. This fork is after the stairs that brings you higher up. Go to the same
place if you cast escape just go east instead of west. Take the west path and
follow it until you reach a door. Use the Gold Key to open it and go north into
a mini-cave. Just go northwest all the time until you reach the exit. Now go
north, west, down the steps and then continue going west. Now you reach the
docks.

34. Docks- Healing Potion, Wind Vase

* Now go north onto the dock and a sequence will occur. Once that is over go
search the first barrel for a Healing Potion. How search the north barrel of the
most west two barrels for a Wind Vase. Now exit the docks. Domino comes and
talks to you. Eventually he joins your party. Now go north and onto his ship.

35. Ship- World Map, Dragon Card, 2 Healing Herbs.

* Once you are on his boat don't talk to him. First go down stairs one the west
portion of the boat. Then down some more stairs and open the treasure chest for
2 Healing Herbs and a Dragon Card. Then go up the stairs and go east. Then go
down the stairs to Domino's quarters. Search under the table for a World Map. If
you want, you can read the book in Domino's quarters to find out his quest for
revenge. Once you have done this go talk to him. He joins your party so someone
else in your party has to leave. Put him at Marion Town.
* Once you're in control of the boat go back and land at Bandore. Go into the
town and save your game.
While your at Bandore go into the castle and down to the floor where you got the
Chain Key from the guard. Now go south and to the stairs leading down. Now just
go to the gate and use the Gold Key. Enter and search for the Ancient Tablet. IF
you want you can talk to Galahad who is in the throne room. Now go out and save
your game.

36. Leave- Resist Orb, Demon's Leather, Reviving Herb, Monster Bait, Guiding
Branch

* The Light Orb almost acts like a teleport spell. It is very useful when you
want instantly go to a town and not walk to it. Your character will be next to
the entrance of the town. Once you are out of Bandore use the light orb to go to
Marion. Exit Marion and go northwest to your ship. Then head north and slightly
west until you reach a big grassy plain. Dock and head north to the village of
Leave.
* As soon as you enter Leave head to the Inn and search the bed to the left for
a Resist Orb. Now go north to the house above the inn. Search the vase for a
Demon's Leather. Now go above the Weapons/Item shop and search the left bush for
a Reviving Herb. At the bottom left house search under the table for a Monster
Bait. While you are here buy any new weapons and armor. There is a Guiding
Branch in the left bush above the Healers House.

37. Barbaros- Nothing

* From Leave go south to your boat and follow the coast northwest. Go past the
first land opening. Follow the reef until there is another opening. Sail up the
opening. At the fork take right river path and then at the next fork take the
north path. Leave the river and it most north and go north. Follow the path
until you reach Barbaros.
* As you enter Barbaros you enter a sequence where Lorele, the king's daughter,
does some butt kicking. When you meet the king he will say that to prove
yourselves you need to go to Discipline Island. Once you have done this he will
give you a piece of the Ancient Tablet. The Weapon and Item shop can be found be
going through the door west of where Lorele fought with the soldiers. After you
have saved your game and restocked, exit the town and use the Light Orb to go to
Marion. Once you are at Marion talk to your character and choose yes and when
you go to exclude someone choose anyone and position them at Port Town Luna.
Then exit Marion and use the Light Orb to go to Luna. From Luna sail west and
dock at the first island you see. Welcome to Discipline Island.

38. Discipline Island- Chaos Shield, Mystic Blade, Source of Courage, Source of
Power, Blizzard Scroll, Healing Potion, Heavy Shield

* Go west and into the Temple. Go to the southwest house and look in the barrel
for a Healing Potion. Go to the house attached to the Weapons shop and search
the barrel for a Chaos Shield. Talk to the girl who is in front of the house and
then follow her. Search the vase for a Source of Courage.
* Your characters cannot advance unless they are on Level 20 or above.
* Once your ready go north to the shrine. Go to the southeast room and search
the bottom right vase for a Blizzard scroll. Then go talk to the man in the
purple robe. After the sequence you are warped to a room.
* First head north and go up the stairs. Then go east and follow the wall. As
you walk north step onto the red tile. Walk 4w, north and onto land. Open the
treasure for a Heavy Shield. Then go north and step on the purple square. From
here go 1n 2w 1n 1w onto the red square. Go 3w, 6n, 2w onto the green tile. Then
go 3n onto the red tile, 4w, 5, and onto the purple tile. Go 1w, 2n, 2w, and
north. Open the treasure for a Source of Power.
* Now go south and fall off. You are now on the elevated level. Now southeast
and up the stairs. Go onto the red tile, then 4n and onto the gray/green tile.
Go 1n and 4e onto the purple tile. That has a box type shape with a hollow
center. (You can see treasure in top right corner) Go 1w, 2n, 2w, and 3n onto
the gray/green tile. Once you step on that tile go 1N 4E 1N 2E 2S, then search.
You get the Mystic Blade and are warped back to the Man in the purple robes. Now
you can advance any character that is level 20 or above.
* Go to the girl who had the potion of courage in her house. Talk to her. Save
your game and equip the Mystic Sword, then exit the town. What the ?#$@. Steiner
has grown and can now fly you around.

39. Mistrall- Ice Ring, Monster Bait, Dragon Scroll, Cursed Bandana

* To find Mistrall go onto your dragon and head to the northwest corner of your
map.
* Go into the town and pat the church, north, east across the bridge and then
search the bush for an Ice Ring. Now go west and go to the weapon shop which is
the building to the immediate left of where you are. Buy all the goodies you
want but not weapons for Annie, Tont, and Edward. Then go west across another
bridge and into the smith's house. Talk to the smith and he will tell you to go
over to the Ice Cave to find Mithril Silver for him to make weapons and armor
with. If you want to do this you have to wait until you get a better flying
machine.
* Now go back across the bridge and south to a house and search under the table
for a Monster Bait. Then go south to the back of the next house and then west to
the bush for a Dragon Scroll. Now go to the west and south of this house and
search under the left woodpile, which is in front of the house for a Cursed
Bandanna. Exit and go back to Discipline Island. Buy new Staffs for your spell
casters and save your game.

40. Merlin- Tornado Scroll, Tempest Orb

* From Discipline island use your boat go south and to the west slightly. Merlin
is located northeast of Marion. It is where to mountain ranges dip down and
meet. Get off your boat and walk around (two steps) until you enter an invisible
cave.
* Search the first pot and Merlin appears. Choose any character to learn Revive,
most likely Annie. After that talk to him again and search the torch holders on
either side of him for a Tornado Scroll and Tempest Orb. Exit the cave and use
the Light Orb to go to Luna. Talk to your character and choose yes, then select
a character and put him at Barbaros Castle. Exit Luna and use your Light Orb to
go to Barbaros Castle.

41. Barbaros- Demon Gauntlet, Thunder Scroll, Bronze Key, War Rod, Wind
Bandanna, Healing Jewel, Ancient Tablet

* Return to Barbaros castle and you will find it all in ruins. Ramue and Shutat
have destroyed it with the battleship.
* Walk into the throne room and you will see the king. He rambles on about some
things and then dies. Collect the Ancient Tablet. Exit the throne room and go
east and into the door. In the eastern hall walk past the priest's room to the
stairs going down. Walk three or four steps down and then push on the wall. You
will enter a room. Talk to the guard and he will give you the Bronze Key. Go
down the stairs and free Lorele. She runs off, but before you go after her, open
the treasures to the south of you. You will find a War Rod, Wind Bandanna, and a
Healing Jewel.
* Now return to the throne room. Here Lorele pays her last respects to her
father and then joins you. Exit the throne room and go through the west door. GO
up the stairs and outside the west door. Go west and north to the vases an
barrels. Search the left vase for a Thunder Scroll. From here walk straight
south and then east along the outer wall. Then when you can't go any farther
talk and you will find a hidden merchant who sells great things. Now go back
into the castle, go east, and then outside the castle to the east balcony and
search. Go northeast and search the barrel to the far right to find a Demon's
Gauntlet. Exit and take care of any buisness you have and get ready for a
tedious cave.

42. Island in the Corner- Magic Staff, Seraphic Ring

* The temple can be found in the southwest section of the world.
* Enter the temple and walk north along the row of torches and search the first
torch west of the red carpet for a Magic Staff. Now go to the northeast corner
and push the torch to the right by performing a search to the right of the
torch.
* Descend down each flight of stairs until you reach the bottom of the temple.
Go to the west section of the platform, but don't go on the platform itself. You
can go through the wall directly west of the unlit torch. Follow the path and
open the treasure for a Seraphic Ring.
* Go back and search for the Final Tablet. You are unable to get it now so exit
the temple and save your game.

43. Pity- Battle Gi, Mage's Jewel, Power Knuckles, Throwing Knife, Ancient
Tablet

* Pity can be found to the southwest of Bandore. It is on a big island
surrounded by reefs.
* The concept of this cave is based on the concept of growing and shrinking.
* Floor 1 * On the first floor go north and then east. In the first southern
passage there is a treasure chest that contains a Mage's Jewel. Get that and go
back north and then go east and then south down the other passage. Now go up the
ladder to the next floor.
* Floor 2 * On this floor walk north and touch the green mushroom to shrink.
Then go west, north through the hole. Go west and touch the red mushroom to get
bigger and then go up the ladder.
* Floor 3 * On this floor look for a green mushroom along the western wall and
south. Touch it and walk counter clockwise around the circle of red mushrooms
and through the crack in the northeastern wall. If you slip up and touch a red
mushroom you have to do it over again. Touch a red mushroom and then go up the
ladder.
* Floor 4 * On this floor go west across the rock and touch a green mushroom.
Then go west and through a hole in the floor.
* Floor 3 * Open the treasure for the Power Knuckles. Ride the leaf across the
water. Go around counterclockwise and back up ladder to the next floor
* Floor 4 * Walk west to the hole where you fell down a floor but don't touch
the green mushroom. Go southwest and then up the ladder.
* Floor 5 * On this floor head north and touch the green mushroom to shrink. Now
go to the east and go south through the hole. Go east and open the treasure
chest for a Throwing Knife. Now go back through the hole and west. Touch the red
mushroom and walk north. Then go up the ladder to the next floor.
* Floor 6 * On this floor walk north and then go up and down the steps. Then go
south. Watch the holes and don't fall down them. Walk south and shrink down and
then go north and ride the leaf east. Then touch the red mushroom to get big and
then fall down the hole.
* Floor 5 * Then head north and go up the ladder.
* Floor 6 * Walk north and go up the ladder to the next floor.
* Floor 7 * On this floor go east and touch the green mushroom to shrink. Then
go west back to the ladder and then north through the hole in the wall. Then go
west and ride the leaf to the south. Now go west and then north past the first
red mushroom and then go through the wall. Now touch the next red mushroom to
get big. Then go east and up the ladder.
* Floor 8 * On this floor go east and touch the green mushroom. Then walk
directly south of the red mushroom adjacent to the green mushroom. This leads
you through a crack in the wall to a room with a treasure chest. Open it to find
the Battle Gi. Then go north and get big. Climb back down the ladder to go down
a floor.
* Floor 7 * Go south and touch a green mushroom Go south through the crack and
ride the leaf directly south. This brings you all the way to the eastern side of
the floor. Go north through the crack in the wall and touch the red mushroom to
get big and then go up the ladder to the next floor.
* Floor 8 * Now go south and touch a green mushroom. Then ride the leaf to the
north. Be careful not to touch a red mushroom or fall down the hole and make
your way north. Then ride the next leaf to the north. Then go north and collect
the Ancient Tablet. Now touch a red mushroom to get bigger and use a Guiding
Branch or the Escape spell to exit the cave.


44. Ocean Pyramid- Cursed Scarf, Fire Ring, Devil's Ribbon, Battle Shield,
Torch, Silk Scarf, Mage's Jewel

* Go around near the center of the map and you will see four islands that form a
diamond around a shoaled area. Go to each of those islands separately and place
each tablet in a spot. The Ocean Pyramid will now rise.
* As you enter each temple on the island search for hidden Items. On the north
Island, search the right torch to the south of where you placed the Ancient
Tablet for a Cursed Scarf. On the west Island search the left torch south of
where you placed the Ancient Tablet for a Fire Ring. In the south island search
the northwest torch to find an Evil Scale. On the east Island I found nothing.
* Land Steiner on the Pyramid.
* Floor 1 * On this floor go east and then north up the corridor. Then head west
and go down stairs.
* Floor 2 * On this floor go south and take the first eastern passage. Follow it
northeast and step on the button which will deactivate the spikes. Then go north
and down the stairs.
* Floor 3 * On this floor go east to the wall and then south. Push on the Mummy
Statue and it will move to the left. Then go west to the last passage. Then go
north and then open the treasure chest to find the Devil's Ribbon. Then follow
the passage to the right. Take the southern passage that is one space left of
the stairs going north. At the end is a Mummy Statue. Push it south, then east,
and then north to a switch which will deactivate the spikes. Then head north to
and search he mummy statue to the northeast of the stairs for a Mage's Jewel.
Then go down the stairs to the next floor.
* Floor 4 * On this floor go south, east, and south to the bottom of the screen.
Go west past the empty torch and keep going west until you reach the wall. To
the north of you, you should see three passages going north. Take the middle one
and follow it until there is a gap. Now cross over to the west and head up all
the way to the top. Then go to the east and open the treasure to get a Battle
Shield. Then go south and then go east in the first room east. Search the Mummy
Statue for a Torch. Now go back south and then east to the empty torch holder.
Use the Torch and it lights up and a passage is pushed down. Then go west, north
and then a couple steps east. Now north and down the stairs.
* Floor 5 * On this floor go south until you activate a spike square and then go
directly west. Then go north to find a treasure chest and open it for a Silk
Scarf. Then as soon as you walk out head to the east past the big room. Take the
first southern passage and then when it opens up, go east and then south down
the stairs.
* Floor 6 * On this floor go north up the corridor to the statue. Push the
statue onto the switch and go back south. Now go west and push the statue north
to block the Sphinx's fire-breath. Then go east and down the stairs.
* Floor 7 * On this floor you need to push each of the three statues onto its
respective switch. There are two statues at the bottom and one in the northwest
corner. Then head back to the opening which is located in-between the two
statues at the bottom. Once you step in the middle of the room a sequence takes
over. Dagoot comes, stuff happens and eventually Steiner gets wounded. The only
positive that comes from this scene, is a new high-flying pyramid!

45. Steiner- Source of Life

* Between Zalagoon and Marion is a valley with a temple that you can now access.
* Enter then temple and you will find a cult of Dragon worshippers. Go down to
the second floor. You will find Steiner at the center. Steiner is now healed up
and goes back to Isla for your convenience. Now go up and search the northeast
torch for a Source of Life. Now go back to any town, go to the Inn, save your
game, and get ready for a fairly difficult battle.

46. Island in the Corner- Final Tablet

* The temple can be found in the southwest section of the world.
* Enter the temple and go to the bottom floor. Try to go up onto the raised
platform and Dagoot and his henchmen will come running to stop you. You need to
beat a Necromancer, Lich and Dagoot. Dagoot has around 1,250 1,350 VP. Take
out Dagoot's henchmen first and then focus on Dagoot.
* Once they are defeated go north and get the Final Tablet. Now go to Zeal

47. Zeal- Silence Orb, Evil Armor, Source of Magic, Drain Rod, Monster Bait

* Zeal is located slightly south of Bandore and to the east.
* Search the barrel in the northwest corner of town to find the Evil Armor. Now
go to the northeast corner and search the barrel for a Source of Magic. Now
search the barrel west of the Tavern for a Drain Rod. Then go inside the Inn and
search under one of the tables for a Monster Bait. Go to the second floor of the
Inn and search under the table for a Silence Orb. Buy what new equipment you
need and then go to Mistrall.

48. Ice Cave (Optional)- Grimy's Axe, Dagger, Helium Ring, Flint, Storm
Bandanna, Mithril Silver

Ekidona- 404 exp-71 gold -Can get Drain Statue from-
Manticore Elder- 394 exp- 74 gold Snow Wolf- 409 exp- 60 gold
Snow Bear- 414 exp- 78 gold Ice Giant- 439 exp- 72 gold
Ice Dragon- 452 exp- 76 gold Lich- 362 exp-100 gold
Hippogriff- 332 exp-67 gold Dead Armor- 402 exp-105 gold

* The Ice Cave is southeast of Mistral
* Floor 1 * You start in the north central section of the cave. From there go
southwest past the icicles. Follow the path to the west and go down the stairs.
* Floor 2 * On this floor take the northeast path. You will see a treasure
chest. Open the chest to find Grimy's Axe. This weapon has great power but also
decreases your speed. Go back south and then take the path to the northwest.
Then follow the path until you reach the frozen lake. Go directly to the south
of the frozen lake. Each time you move on the ice you slide 3 spaces unless you
hit an obstacle which stops your motion. For example, up[3] means that you go up
once and you slide a total of 3 spaces. Start below the farthest patch of frozen
lake. Go up onto the ice up[2] Then go up[3] left[3] up[3] up[3] right[3] and
then up and down the stairs.
* Floor 3 * On this floor follow the path to the ice. On the most southeast
patch of ice go up[2] up[3] right[3], up 3 times[9] here you should be up
against the wall with an entrance to the north and left of you. Then go all the
way left to get the Helium Ring. Then fall down any hole to drop a level.
* Floor 2 * On this level go south from there to get the Dagger. Then go north
and up the stairs.
* Floor 3 * Go south and step on the ice down[2] left[3] up[3] left[3] left[3]
onto dry land. Go up a step and then east on to the ice, right[2] right [3] down
[3] right[3] right [3] up[1] right[3] up[3] and to the right 2[6]. From there,
on dry land go south to the entrance.
* Floor 4 * Go south, follow the path, and go down the stairs.
* Floor 5 * Go to the right, up the steps and down the slide. Then go west to
and up the steps. Go up the stairs and down the top ramp. It moves you to the
northwest corner. Then go to the far south ramp. It moves you to the east. Then
go onto the far north ramp and down it. It will lead you up to the treasure
chest. Inside the chest is the Flint stone. Go back to the east ramps. Go back
down the one to the far south. This leads you to the ramp in the northwest
corner. Go down the middle ramp. From here go onto the ice and go west. Move
yourself over to the treasure and open it for a Storm Bandana. Then go east and
down the stairs.
* Floor 6 * Go north and then east. Then go up the steps and down the ramp. Then
go north and down the stairs.
* Floor 7 * Go west up the steps and circle around going counter-clock wise
until you reach the pot of oil. Then use the flint while facing it. The oil
ignites and melts the ice door to the north. Go through the door to collect the
Mithril Silver. Then cast escape or use your guiding branch to exit the cave.
* Go back to the town and give the smith the Mithril. He will tell you to come
back in a while. So exit the town and then go back in. Waste some time by
visiting some towns. Then go talk to the smith and he will offer you a deal on
the dagger for 4,760 which is 1,300 cheaper then store. After saying either yes
or no, go to the Weapon shop where there is a bunch of new goodies. Buy them and
then go to the Inn and save your game. Go to Zeal, south and into the cave.

49. Sand Caves- Shadow Gi, Mystic Dagger, Healing Jewel, Source of Vitality,
Thunder Vase, Demon Axe

* This cave is south of Zeal. You have to watch out for holes in the ground that
will drop you down a level. When you see a shadow of a hole try to remember the
general area of it on the next floor.
* Floor 1 * On this floor you start out in the southeast corner. Go northwest
until you reach an intersection of two paths. Take the one going northwest.
Follow that into the next room. Go southeast and look for the stairs on the west
wall. Once you see the stairs go up them.
* Floor 2 * Walk south along the southern wall until the passage narrows down to
two spaces. (The walls might hide a space so make sure the passage only has two
spaces in it). Standing on the first spot where it narrows down to two spaces go
2s, 1e, south to the wall, take the west path and go south and then up the
stairs.
* Floor 3 * Go south and open the treasure for a Mystic Dagger. Go north and
down the stairs.
* Floor 2 * Take the west path and fall into a hole to drop a floor.
* Floor 1 * Then go northwest and up the stairs to get back to the floor.
* Floor 2 * Then walk east hugging the lake. Then go north and hug the east
wall. Follow the wall northwest until you can see the stairs. Then follow the
wall south and open the treasure by standing to the east of it. Then go 3n, west
to the wall, north and up the stairs.
* Floor 3 * Walk south into the first room. Don't go too far south in the first
room because there is a hole. As soon as you enter the room, walk along the west
wall and continue south. Continue going south until your progress is halted.
Then go east to find a Source of Vitality. Then go northwest and take the first
path going east. Follow the path northeast past the lake. Then go southeast.
There should be a fork. Take the path going directly south. The path going
southeast is blocked. Go south to the treasure and then east. Go north at the
intersection. Follow the path as it hooks around, go east at the lake, and
follow the path south, west, and to the stairs.
* Floor 4 * Go south until you reach the end of the screen. From here, walk east
until the faces come up. Go south past them and then east. Go north until you
reach a fork in the road. Follow the northwest path until some heads pop up. Go
south under them. Hug the wall west and keep on hugging it until you go up the
stairs.
* Floor 5 * Go south until you see the first lake walk. Go to the south end of
it and walk west. Go west until you can't anymore. Then go north hugging the
west wall. Then go north and open the treasure chest for a Shadow Gi. Go south
and then east back to the lakes. Go east between the two lakes and at the fork;
take the path going northeast. Go east to the wall. Then walk north while
hugging the east wall. Go past the lake and continue north staying as close as
possible to the east wall. Then go up the stairs to the next floor.
* On level six head south and at the fork take the left path, but stay to the
east side of the wall. At the next fork take the west path and go west past the
lake. Then right after passing the lake, take the path going north. Follow the
path and open the treasure for a Demon's Axe. Then follow the path back and at
the lake go south. Go south and hug the east wall to the treasure chest. Open it
for a Thunder vase. Now go back north. (Don't go south around the treasure
chest) Keep on going north and go southeast down the first path you see. When
you are walking here try to hug the east wall and then the south wall, so you
don't fall into sand holes. Eventually you see a Black Knight.
* The Black Knight is really Percy but in order to get him you must wait and not
attack him for 10-15 rounds of battle. However I did cast spells like defense,
confusion, sleep, and drain. Eventually the curse is broken and Percy can join
you. Then follow the path and exit the cave.
* When you leave the cave walk slightly west so you are between the rivers and
then go south to the town of Quamdar.

50. Quamdar- Gundalf Hood, Monster Bait

* In the town you can rest at the Inn for 500 Gold. Search the barrel in the
house located in the northwest corner of town. Inside the barrel you will find a
Gundalf Hood. The house in the northern part of town has a Monster Bait
underneath the table.
* Go to the Weapons and Armor shop and buy all the necessary upgrades. You can
also talk to the town's people who will give you a different side of Shutat that
you have never seen.

51. Dragon - Skeleton Key, Dragon Blade, Reviving Herb, Tornado Vase, Mystic Gi

* Exit Quamdar and return to the Dragon Cave which is north of the Mountain
Cotttage. Follow the path east and go through the door. Follow the path and pick
up the Key. You get the Skeleton Key. Now you can open all those treasure chests
that were locked.
* Go east and through the door. Go northeast and then go up the steps. Go west,
then north over the bridge and through the door. Go north to the house that you
saw broken down. Inside the house you will find a treasure chest. Open it to get
the Dragon Blade. Exit the cave and head to Simone.
* Go north into the mystic tree and go down three floors to where the treasure
was. Open the door and then the chest to get a Tornado Vase. Then exit Simone
and head to Bandore.
* Go to the top floor of the Inn to get the Mystic Gi. Then go into the dungeons
of Bandore castle and go to the cell to the left of where Sir Kevin's was. Open
the cell door and the treasure chest to get a Reviving Herb.
* After you are done raising your levels and done buying supplies return to
Quamdar.

52. Abyss - Hero's Scale

* Here is a real brief description on how to get through the Abyss. On the first
floor you get to fight Yeon. He doesn't have that many VP, only 1,150. After you
defeat him it might be wise to go out and save your game.
* First you need to find a room that has two orbs in it. Once you are in this
room take the light orb and make your way through some more floors to deposit it
in a different room. Then go back and do the same for the dark orb. When you are
carrying an orb the statues of the opposite power glow and will prevent you from
passing through there area.
* Once you bring the last orb to the room a sequence occurs. Eventually you end
up fighting Ramue and Shutat. Ramue is weaker and only has about 1,200 VP.
Defeat her first and then concentrate on Shutat who has about 1,500 VP. Once
they are defeated comes the real challenge. An alien comes who is the mastermind
behind all this. He ha about 4,000 VP. He also casts Soul Blast which does about
20-30 damage but if you used the Resist Jewels as I recommended the damage is
decreased by half. He also attacks multiple times per round.
* Once he is defeated you get to watch an ending which could have been better,
but sets the scene for a sequel.

5. Common Items

Ancient Tablet: A magic scroll that allows you to raise the Ocean Pyramid when
all four of its sections are collected and used in their corresponding temples.
Angel's Ocarina: (2,000) Restores Vitality Points to the entire party.
Antidote: (20) Cures poison and paralysis afflictions.
Awaken Stone: (1,150) Works like an Awaken Spell level 2.
Blizzard Card: (1,000) Works like and Ice Spell level 3.
Blizzard Scroll: (3,000) Works like an Ice Spell level 4.
Bronze Key: Used to open the door in the sewers in Zalagoon. Given to you so you
can rescue Lorele
Chain Key: Received by killing a Bandore solider and used to open the cell door
to Sir Kevin's prison cell.
Confusion Feather: (1,300) Works like a Confusion Spell level 2.
Counter Jewel: (1,000) Enhances the chance to perform a Counter Attack for one
member only.
Counter Orb: (1,000) Enhances the chance to perform a Counter Attack for all
members.
Critical Jewel: (1,000) Enhances the chance to perform a Critical Attack for one
member only.
Critical Orb: (1,000) Enhances the chance to perform a Critical Attack for all
members.
Cure Herb: (200) Cures paralysis and poison afflictions.
Drain Statue: (2,000) Sucks MP Points from a magical enemy. (Item From Ekidona
in Ice Cave)
Dragon Card: (2,000) Works like a Steiner Spell level 1/2.
Dragon Roar (937) Increases party's attack power.
Dragon Scroll: (5,000) Works like a Steiner Spell level 1.
Fire Ring: (10,000) Works like a Fire Spell level 3 and adds +2 to your power.
Flame Card: (1,000) Works like a Fire Spell level 3.
Flame Scroll: (3,000) Works like a Fire Spell level 4.
Firedrake Vase: (10,000) Works like a Fire Spell level 5.
Flask: Used to collect Spirit Water in the Cave Of Spirits (First Cave)
Gold Key: Found in the cave where Kevin dies. Used to open the gate to the pier
where the king is killed.
Guiding Branch: (400) Returns party to the entrance of a maze.
Hammer: Found in Awarn's Tower and used to open a crack in the tower.
Healing Herb: (100) Restores 25 Vitality Points for one member.
Healing Jewel: (1,000) Restores all Vitality Points for one member.
Healing Potion: (500) Restores all Vitality Points for one member.
Helium Ring (10)
Herb: (10) Restores 15 Vitality Points for one member.
Ice Ring: (10,000) Casts the Ice Spell level 3, can be repaired when broken by
use. Illusion Potion: (200) Works as an Illusion Spell level 1.
Illusion Powder: (1,150) Works like an Illusion Spell level 2.
Light Orb: Allows the party to transport instantly to any city a dispatched
member resides in.
Mage's Jewel: (1,500) Restores all MP points to one person.
Mage's Potion: (600) Restores 20 MP Points to one person.
Magic Bean: Component used to enter the Tower of Arawn.
Monster Bait: (200) Enhances the likelihood of enemy attacks.
Moon Crescent: Used to enter Luna at night.]
Music Box: (100) Plays up to 46 different tunes for your listening pleasure.
Mystic Vase: (200)Tip-By as many as you can then go to weapon shop owner and
sell some will be very good vases Tornado ect.
Prison Key: Used to free Prince Edward from his dungeon cell.
Resist Jewel: (1,000) Decreases magic damage by enemies by 1/2 forever for one
member.
Resist Orb: (1,000) Decreases magic damage by enemies by 1/2 forever for all
members
Reviving Herb: (10,000) Restores one dead party member.
Ring of Defense: (10,000) Increases defensive power by 3.
Ring of Power: (10,000) Increases attack power by 5 and can cast the Attack
Spell level 1 spell.
Ring of Revenge: (6,000)
Seraphic Ring: (10,000) Increases the users defense by 2 and can cast Heal Rain
Spell level 1.
Silence Crystal: (1,050) Works like a Silence Spell level 2.
Silence Orb: (1,000) Works like a Silence Spell level 2 on all enemies.
Silver Key: Dropped by Percy to open the door on the path to the Volcano.
Skeleton Key: Allows you to open any locked door or treasure chest.
Slow Card: (1,200) Works like the Slow Spell level 2.
Smoke Bomb: (500) Enables the party to escape successfully.
Source of Agility: (600) Raises the user's speed.
Source of Courage: (600) Raises the user's level by one.
Source of Defense: (600) Raises the user's defense.
Source of Growth: (600) Raises the user's Experience.
Source of Life: (600) Raises the user's Life Points.
Source of Magic: (600) Raises the user's Magic Points.
Source of Power: (600) Raises the user's attack strength.
Source of Wisdom: (600) Raises the user's intelligence.
Statue of Gaea: Used to open the walkway to and from Gaea Island.
Steel Key: Used to open the gate so that you can follow the king of Bandore .
Tempest Jewel: (1,000) Enhances the chance for a Double Attack for one member
only.
Tempest Orb: (1,000) Enhances the chance for a Double Attack for all party
members.
Thunder Card: (2,000) Works like the Thunder Spell level 3.
Thunder Scroll: (5,000) Works like the Thunder Spell level 4.
Thunder Vase: (20,000) Works like the Thunder Spell level 5.
Torch: Used to light the oil in the Ice Cave.
Tornado Card: (1,000) Works like the Thunder Spell level 3.
Tornado Scroll: (3,000) Works like the Thunder Spell level 4.
Tornado Vase: (10,000) Works like the Thunder Spell level 5.
Unicorn's Horn: (1,200) Cures afflictions of all the entire party.
Vase of Life: Used to collect Nature's Water and to enter the Tower of Arawn.
Vision Crystal: (300) Allows a greater field of vision to the party on the Map
screen.
War Amulet : ( ) Increases the Defense and Agility for all members
temporarily.
Wind Vase: (15,000) Works like the Wind Spell level 5.
World Map: (3,000) Allows the users to study their relative positions on Earth.


7. Credits----------------------------------------------------------------------

Robert Paulson (a very updated version)
Steven Edelman New Jersey (sinkuu@hotmail.com)
Iwata Shoji (siwata@sfsu.edu).



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